71 items tagged “webassembly”
2024
Clay UI library (via) Fascinating project by Nic Barker, who describes Clay like this:
Clay is a flex-box style UI auto layout library in C, with declarative syntax and microsecond performance.
His intro video to the library is outstanding: I learned a ton about how UI layout works from this, and the animated visual explanations are clear, tasteful and really helped land the different concepts:
Clay is a C library delivered in a single ~2000 line clay.h dependency-free header file. It only handles layout calculations: if you want to render the result you need to add an additional rendering layer.
In a fascinating demo of the library, the Clay site itself is rendered using Clay C compiled to WebAssembly! You can even switch between the default HTML renderer and an alternative based on Canvas.
This isn't necessarily a great idea: because the layout is entirely handled using <div>
elements positioned using transform: translate(0px, 70px)
style CSS attempting to select text across multiple boxes behaves strangely, and it's not clear to me what the accessibility implications are.
Update: Matt Campbell:
The accessibility implications are as serious as you might guess. The links aren't properly labeled, there's no semantic markup such as headings, and since there's a div for every line, continuous reading with a screen reader is choppy, that is, it pauses at the end of every physical line.
It does make for a very compelling demo of what Clay is capable of though, especially when you resize your browser window and the page layout is recalculated in real-time via the Clay WebAssembly bridge.
You can hit "D" on the website and open up a custom Clay debugger showing the hierarchy of layout elements on the page:
This also means that the entire page is defined using C code! Given that, I find the code itself surprisingly readable
void DeclarativeSyntaxPageDesktop() {
CLAY(CLAY_ID("SyntaxPageDesktop"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIT({ .min = windowHeight - 50 }) }, .childAlignment = {0, CLAY_ALIGN_Y_CENTER}, .padding = {.x = 50} })) {
CLAY(CLAY_ID("SyntaxPage"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() }, .childAlignment = { 0, CLAY_ALIGN_Y_CENTER }, .padding = { 32, 32 }, .childGap = 32 }), CLAY_BORDER({ .left = { 2, COLOR_RED }, .right = { 2, COLOR_RED } })) {
CLAY(CLAY_ID("SyntaxPageLeftText"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_PERCENT(0.5) }, .layoutDirection = CLAY_TOP_TO_BOTTOM, .childGap = 8 })) {
CLAY_TEXT(CLAY_STRING("Declarative Syntax"), CLAY_TEXT_CONFIG({ .fontSize = 52, .fontId = FONT_ID_TITLE_56, .textColor = COLOR_RED }));
CLAY(CLAY_ID("SyntaxSpacer"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW({ .max = 16 }) } })) {}
CLAY_TEXT(CLAY_STRING("Flexible and readable declarative syntax with nested UI element hierarchies."), CLAY_TEXT_CONFIG({ .fontSize = 28, .fontId = FONT_ID_BODY_36, .textColor = COLOR_RED }));
CLAY_TEXT(CLAY_STRING("Mix elements with standard C code like loops, conditionals and functions."), CLAY_TEXT_CONFIG({ .fontSize = 28, .fontId = FONT_ID_BODY_36, .textColor = COLOR_RED }));
CLAY_TEXT(CLAY_STRING("Create your own library of re-usable components from UI primitives like text, images and rectangles."), CLAY_TEXT_CONFIG({ .fontSize = 28, .fontId = FONT_ID_BODY_36, .textColor = COLOR_RED }));
}
CLAY(CLAY_ID("SyntaxPageRightImage"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_PERCENT(0.50) }, .childAlignment = {.x = CLAY_ALIGN_X_CENTER} })) {
CLAY(CLAY_ID("SyntaxPageRightImageInner"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW({ .max = 568 }) } }), CLAY_IMAGE({ .sourceDimensions = {1136, 1194}, .sourceURL = CLAY_STRING("/clay/images/declarative.png") })) {}
}
}
}
}
I'm not ready to ditch HTML and CSS for writing my web pages in C compiled to WebAssembly just yet, but as an exercise in understanding layout engines (and a potential tool for building non-web interfaces in the future) this is a really interesting project to dig into.
To clarify here: I don't think the web layout / WebAssembly thing is the key idea behind Clay at all - I think it's a neat demo of the library, but it's not what Clay is for. It's certainly an interesting way to provide a demo of a layout library!
Nic confirms:
You totally nailed it, the fact that you can compile to wasm and run in HTML stemmed entirely from a “wouldn’t it be cool if…” It was designed for my C projects first and foremost!
ChatGPT Canvas can make API requests now, but it’s complicated
Today’s 12 Days of OpenAI release concerned ChatGPT Canvas, a new ChatGPT feature that enables ChatGPT to pop open a side panel with a shared editor in it where you can collaborate with ChatGPT on editing a document or writing code.
[... 1,116 words]Structured Generation w/ SmolLM2 running in browser & WebGPU (via) Extraordinary demo by Vaibhav Srivastav (VB). Here's Hugging Face's SmolLM2-1.7B-Instruct running directly in a web browser (using WebGPU, so requires Chrome for the moment) demonstrating structured text extraction, converting a text description of an image into a structured GitHub issue defined using JSON schema.
The page loads 924.8MB of model data (according to this script to sum up files in window.caches) and performs everything in-browser. I did not know a model this small could produce such useful results.
Here's the source code for the demo. It's around 200 lines of code, 50 of which are the JSON schema describing the data to be extracted.
The real secret sauce here is web-llm by MLC. This library has made loading and executing prompts through LLMs in the browser shockingly easy, and recently incorporated support for MLC's XGrammar library (also available in Python) which implements both JSON schema and EBNF-based structured output guidance.
Generating documentation from tests using files-to-prompt and LLM. I was experimenting with the wasmtime-py Python library today (for executing WebAssembly programs from inside CPython) and I found the existing API docs didn't quite show me what I wanted to know.
The project has a comprehensive test suite so I tried seeing if I could generate documentation using that:
cd /tmp
git clone https://github.com/bytecodealliance/wasmtime-py
files-to-prompt -e py wasmtime-py/tests -c | \
llm -m claude-3.5-sonnet -s \
'write detailed usage documentation including realistic examples'
More notes in my TIL. You can see the full Claude transcript here - I think this worked really well!
VTracer (via) VTracer is an open source library written in Rust for converting raster images (JPEG, PNG etc) to vector SVG.
This VTracer web app provides access to a WebAssembly compiled version of the library, with a UI that lets you open images, tweak the various options and download the resulting SVG.
I heard about this today on Twitter in a reply to my tweet demonstrating a much, much simpler Image to SVG tool I built with the help of Claude and the handy imagetracerjs library by András Jankovics.
llama-3.2-webgpu (via) Llama 3.2 1B is a really interesting models, given its 128,000 token input and its tiny size (barely more than a GB).
This page loads a 1.24GB q4f16 ONNX build of the Llama-3.2-1B-Instruct model and runs it with a React-powered chat interface directly in the browser, using Transformers.js and WebGPU. Source code for the demo is here.
It worked for me just now in Chrome; in Firefox and Safari I got a “WebGPU is not supported by this browser” error message.
Notes on running Go in the browser with WebAssembly (via) Neat, concise tutorial by Eli Bendersky on compiling Go applications that can then be loaded into a browser using WebAssembly and integrated with JavaScript. Go functions can be exported to JavaScript like this:
js.Global().Set("calcHarmonic", jsCalcHarmonic)
And Go code can even access the DOM using a pattern like this:
doc := js.Global().Get("document")
inputElement := doc.Call("getElementById", "timeInput")
input := inputElement.Get("value")
Bundling the WASM Go runtime involves a 2.5MB file load, but there’s also a TinyGo alternative which reduces that size to a fourth.
MiniJinja: Learnings from Building a Template Engine in Rust (via) Armin Ronacher's MiniJinja is his re-implemenation of the Python Jinja2 (originally built by Armin) templating language in Rust.
It's nearly three years old now and, in Armin's words, "it's at almost feature parity with Jinja2 and quite enjoyable to use".
The WebAssembly compiled demo in the MiniJinja Playground is fun to try out. It includes the ability to output instructions, so you can see how this:
<ul>
{%- for item in nav %}
<li>{{ item.title }}</a>
{%- endfor %}
</ul>
Becomes this:
0 EmitRaw "<ul>"
1 Lookup "nav"
2 PushLoop 1
3 Iterate 11
4 StoreLocal "item"
5 EmitRaw "\n <li>"
6 Lookup "item"
7 GetAttr "title"
8 Emit
9 EmitRaw "</a>"
10 Jump 3
11 PopFrame
12 EmitRaw "\n</ul>"
No More Blue Fridays (via) Brendan Gregg: "In the future, computers will not crash due to bad software updates, even those updates that involve kernel code. In the future, these updates will push eBPF code."
New-to-me things I picked up from this:
- eBPF - a technology I had thought was unique to the a Linux kernel - is coming Windows!
- A useful mental model to have for eBPF is that it provides a WebAssembly-style sandbox for kernel code.
- eBPF doesn't stand for "extended Berkeley Packet Filter" any more - that name greatly understates its capabilities and has been retired. More on that in the eBPF FAQ.
- From this Hacker News thread eBPF programs can be analyzed before running despite the halting problem because eBPF only allows verifiably-halting programs to run.
marimo.app. The Marimo reactive notebook (previously) - a Python notebook that's effectively a cross between Jupyter and Observable - now also has a version that runs entirely in your browser using WebAssembly and Pyodide. Here's the documentation.
llama.ttf (via) llama.ttf is "a font file which is also a large language model and an inference engine for that model".
You can see it kick into action at 8m28s in this video, where creator Søren Fuglede Jørgensen types "Once upon a time" followed by dozens of exclamation marks, and those exclamation marks then switch out to render a continuation of the story. But... when they paste the code out of the editor again it shows as the original exclamation marks were preserved - the LLM output was presented only in the way they were rendered.
The key trick here is that the font renderer library HarfBuzz (used by Firefox, Chrome, Android, GNOME and more) added a new WebAssembly extension in version 8.0 last year, which is powerful enough to run a full LLM based on the tinyllama-15M model - which fits in a 60MB font file.
(Here's a related demo from Valdemar Erk showing Tetris running in a WASM font, at 22m56s in this video.)
The source code for llama.ttf is available on GitHub.
Experimenting with local alt text generation in Firefox Nightly (via) The PDF editor in Firefox (confession: I did not know Firefox ships with a PDF editor) is getting an experimental feature that can help suggest alt text for images for the human editor to then adapt and improve on.
This is a great application of AI, made all the more interesting here because Firefox will run a local model on-device for this, using a custom trained model they describe as "our 182M parameters model using a Distilled version of GPT-2 alongside a Vision Transformer (ViT) image encoder".
The model uses WebAssembly with ONNX running in Transfomers.js, and will be downloaded the first time the feature is put to use.
Pyodide 0.26 Release (via) PyOdide provides Python packaged for browser WebAssembly alongside an ecosystem of additional tools and libraries to help Python and JavaScript work together.
The latest release bumps the Python version up to 3.12, and also adds support for pygame-ce, allowing games written using pygame to run directly in the browser.
The PyOdide community also just landed a 14-month-long PR adding support to cibuildwheel, which should make it easier to ship binary wheels targeting PyOdide.
experimental-phi3-webgpu (via) Run Microsoft’s excellent Phi-3 model directly in your browser, using WebGPU so didn’t work in Firefox for me, just in Chrome.
It fetches around 2.1GB of data into the browser cache on first run, but then gave me decent quality responses to my prompts running at an impressive 21 tokens a second (M2, 64GB).
I think Phi-3 is the highest quality model of this size, so it’s a really good fit for running in a browser like this.
Figma’s journey to TypeScript: Compiling away our custom programming language (via) I love a good migration story. Figma had their own custom language that compiled to JavaScript, called Skew. As WebAssembly support in browsers emerged and improved the need for Skew’s performance optimizations reduced, and TypeScript’s maturity and popularity convinced them to switch.
Rather than doing a stop-the-world rewrite they built a transpiler from Skew to TypeScript, enabling a multi-year migration without preventing their product teams from continuing to make progress on new features.
Introducing Enhance WASM (via) “Backend agnostic server-side rendering (SSR) for Web Components”—fascinating new project from Brian LeRoux and Begin.
The idea here is to provide server-side rendering of Web Components using WebAssembly that can run on any platform that is supported within the Extism WASM ecosystem.
The key is the enhance-ssr.wasm bundle, a 4.1MB WebAssembly version of the enhance-ssr JavaScript library, compiled using the Extism JavaScript PDK (Plugin Development Kit) which itself bundles a WebAssembly version of QuickJS.
Bringing Python to Workers using Pyodide and WebAssembly (via) Cloudflare Workers is Cloudflare’s serverless hosting tool for deploying server-side functions to edge locations in their CDN.
They just released Python support, accompanied by an extremely thorough technical explanation of how they got that to work. The details are fascinating.
Workers runs on V8 isolates, and the new Python support was implemented using Pyodide (CPython compiled to WebAssembly) running inside V8.
Getting this to work performantly and ergonomically took a huge amount of work.
There are too many details in here to effectively summarize, but my favorite detail is this one:
“We scan the Worker’s code for import statements, execute them, and then take a snapshot of the Worker’s WebAssembly linear memory. Effectively, we perform the expensive work of importing packages at deploy time, rather than at runtime.”
The Dropflow Playground (via) Dropflow is a “CSS layout engine” written in TypeScript and taking advantage of the HarfBuzz text shaping engine (used by Chrome, Android, Firefox and more) compiled to WebAssembly to implement glyph layout.
This linked demo is fascinating: on the left hand side you can edit HTML with inline styles, and the right hand side then updates live to show that content rendered by Dropflow in a canvas element.
Why would you want this? It lets you generate images and PDFs with excellent performance using your existing knowledge HTML and CSS. It’s also just really cool!
PGlite (via) PostgreSQL compiled for WebAssembly and turned into a very neat JavaScript library. Previous attempts at running PostgreSQL in WASM have worked by bundling a full Linux virtual machine - PGlite just bundles a compiled PostgreSQL itself, which brings the size down to an impressive 3.7MB gzipped.
I built this interactive demo of PGlite using Observable Framework, source code here.
The original WWW proposal is a Word for Macintosh 4.0 file from 1990, can we open it? (via) In which John Graham-Cumming attempts to open the original WWW proposal by Tim Berners-Lee, a 68,608 bytes Microsoft Word for Macintosh 4.0 file.
Microsoft Word and Apple Pages fail. OpenOffice gets the text but not the formatting. LibreOffice gets the diagrams too, but the best results come from the Infinite Mac WebAssembly emulator.
urllib3 2.2.0. Highlighted feature: “urllib3 now works in the browser”—the core urllib3 library now includes code that can integrate with Pyodide, using the browser’s fetch() or XMLHttpRequest APIs to make HTTP requests (to CORS-enabled endpoints).
ColBERT query-passage scoring interpretability (via) Neat interactive visualization tool for understanding what the ColBERT embedding model does—this works by loading around 50MB of model files directly into your browser and running them with WebAssembly.
NYT Flash-based visualizations work again. The New York Times are using the open source Ruffle Flash emulator - built using Rust, compiled to WebAssembly - to get their old archived data visualization interactives working again.
container2wasm (via) “Converts a container to WASM with emulation by Bochs (for x86_64 containers) and TinyEMU (for riscv64 containers)”—effectively letting you take a Docker container and turn it into a WebAssembly blob that can then run in any WebAssembly host environment, including the browser.
Run “c2w ubuntu:22.04 out.wasm” to output a WASM binary for the Ubuntu 22:04 container from Docker Hub, then “wasmtime out.wasm uname -a” to run a command.
Even better, check out the live browser demos linked fro the README, which let you do things like run a Python interpreter in a Docker container directly in your browser.
2023
The WebAssembly Go Playground (via) Jeff Lindsay has a full Go 1.21.1 compiler running entirely in the browser.
Perplexity: interactive LLM visualization (via) I linked to a video of Linus Lee’s GPT visualization tool the other day. Today he’s released a new version of it that people can actually play with: it runs entirely in a browser, powered by a 120MB version of the GPT-2 ONNX model loaded using the brilliant Transformers.js JavaScript library.
Wikipedia search-by-vibes through millions of pages offline (via) Really cool demo by Lee Butterman, who built embeddings of 2 million Wikipedia pages and figured out how to serve them directly to the browser, where they are used to implement “vibes based” similarity search returning results in 250ms. Lots of interesting details about how he pulled this off, using Arrow as the file format and ONNX to run the model in the browser.
WebLLM supports Llama 2 70B now. The WebLLM project from MLC uses WebGPU to run large language models entirely in the browser. They recently added support for Llama 2, including Llama 2 70B, the largest and most powerful model in that family.
To my astonishment, this worked! I used a M2 Mac with 64GB of RAM and Chrome Canary and it downloaded many GBs of data... but it worked, and spat out tokens at a slow but respectable rate of 3.25 tokens/second.
Building a Signal Analyzer with Modern Web Tech (via) Casey Primozic’s detailed write-up of his project to build a spectrogram and oscilloscope using cutting-edge modern web technology: Web Workers, Web Audio, SharedArrayBuffer, Atomics.waitAsync, OffscreenCanvas, WebAssembly SIMD and more. His conclusion: “Web developers now have all the tools they need to build native-or-better quality apps on the web.”
Web LLM runs the vicuna-7b Large Language Model entirely in your browser, and it’s very impressive
A month ago I asked Could you train a ChatGPT-beating model for $85,000 and run it in a browser?. $85,000 was a hypothetical training cost for LLaMA 7B plus Stanford Alpaca. “Run it in a browser” was based on the fact that Web Stable Diffusion runs a 1.9GB Stable Diffusion model in a browser, so maybe it’s not such a big leap to run a small Large Language Model there as well.
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