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73 items tagged “usability”

2024

The problem with passkeys is that they're essentially a halfway house to a password manager, but tied to a specific platform in ways that aren't obvious to a user at all, and liable to easily leave them unable to access of their accounts. [...]

Chrome on Windows stores your passkeys in Windows Hello, so if you sign up for a service on Windows, and you then want to access it on iPhone, you're going to be stuck (unless you're so forward thinking as to add a second passkey, somehow, from the iPhone will on the Windows computer!). The passkey lives on the wrong device, if you're away from the computer and want to login, and it's not at all obvious to most users how they might fix that.

David Heinemeier Hansson

# 15th October 2024, 8:46 pm / passkeys, dhh, security, usability

Consumer products have had growth hackers for many years optimizing every part of the onboarding funnel. Dev tools should do the same. Getting started shouldn't be an afterthought after you built the product. Getting started is the product!

And I mean this to the point where I think it's worth restructuring your entire product to enable fast onboarding. Get rid of mandatory config. Make it absurdly easy to set up API tokens. Remove all the friction. Make it possible for users to use your product on their laptop in a couple of minutes, tops.

Erik Bernhardsson

# 27th September 2024, 2:33 pm / usability, developers

ChatGPT in “4o” mode is not running the new features yet

Visit ChatGPT in "4o" mode is not running the new features yet

Monday’s OpenAI announcement of their new GPT-4o model included some intriguing new features:

[... 865 words]

How do you accidentally run for President of Iceland? (via) Anna Andersen writes about a spectacular user interface design case-study from this year's Icelandic presidential election.

Running for President requires 1,500 endorsements. This year, those endorsements can be filed online through a government website.

The page for collecting endorsements originally had two sections - one for registering to collect endorsements, and another to submit your endorsement. The login link for the first came higher on the page, and at least 11 people ended up accidentally running for President!

# 29th April 2024, 3:31 pm / ux, usability

A bad survey won’t tell you it’s bad. It’s actually really hard to find out that a bad survey is bad — or to tell whether you have written a good or bad set of questions. Bad code will have bugs. A bad interface design will fail a usability test. It’s possible to tell whether you are having a bad user interview right away. Feedback from a bad survey can only come in the form of a second source of information contradicting your analysis of the survey results.

Most seductively, surveys yield responses that are easy to count and counting things feels so certain and objective and truthful.

Even if you are counting lies.

Erika Hall

# 24th April 2024, 12:31 am / surveys, userexperience, usability

The language issues are indicative of the bigger problem facing the AI Pin, ChatGPT, and frankly, every other AI product out there: you can’t see how it works, so it’s impossible to figure out how to use it. [...] our phones are constant feedback machines — colored buttons telling us what to tap, instant activity every time we touch or pinch or scroll. You can see your options and what happens when you pick one. With AI, you don’t get any of that. Using the AI Pin feels like wishing on a star: you just close your eyes and hope for the best. Most of the time, nothing happens.

David Pierce

# 12th April 2024, 12:39 pm / userexperience, ai, usability

The Articulation Barrier: Prompt-Driven AI UX Hurts Usability. Jakob Nielsen: “Generative AI systems like ChatGPT use prose prompts for intent-based outcomes, requiring users to be articulate in writing prose, which is a challenge for half of the population in rich countries.”

# 27th January 2024, 3:49 pm / jakob-nielsen, generative-ai, ai, usability, llms

If you have had any prior experience with personal computers, what you might expect to see is some sort of opaque code, called a “prompt,” consisting of phosphorescent green or white letters on a murky background. What you see with Macintosh is the Finder. On a pleasant, light background (you can later change the background to any of a number of patterns, if you like), little pictures called “icons” appear, representing choices available to you.

Steven Levy, in 1984

# 27th January 2024, 1:33 am / mac, usability, llms

The Eight Golden Rules of Interface Design (via) By HCI researcher Ben Shneiderman. I particularly like number 4, “Design dialogs to yield closure”, which encourages feedback at the completion of a group of actions that “gives users the satisfaction of accomplishment, a sense of relief.”

# 9th January 2024, 9:37 pm / ux, usability

2023

The 6 Types of Conversations with Generative AI. I’ve hoping to see more user research on how users interact with LLMs for a while. Here’s a study from Nielsen Norman Group, who conducted a 2-week diary study involving 18 participants, then interviewed 14 of them.

They identified six categories of conversation, and made some resulting design recommendations.

A key observation is that “search style” queries (just a few keywords) often indicate users who are new to LLMs, and should be identified as a sign that the user needs more inline education on how to best harness the tool.

Suggested follow-up prompts are valuable for most of the types of conversation identified.

# 23rd November 2023, 5:37 pm / ux, userresearch, generative-ai, ai, usability, llms

My User Experience Porting Off setup.py (via) PyOxidizer maintainer Gregory Szorc provides a detailed account of his experience trying to figure out how to switch from setup.py to pyproject.toml for his zstandard Python package.

This kind of detailed usability feedback is incredibly valuable for project maintainers, especially when the user encountered this many different frustrations along the way. It’s like the written version of a detailed usability testing session.

# 31st October 2023, 7:57 pm / usability, packaging, python

2022

The Magic Interview Question (via) Jeff Gothelf explains why “Tell me about the last time you [did something]” is the most valuable question you can ask when interviewing a user or potential user.

# 28th June 2022, 2:26 pm / usability

2021

File not found: A generation that grew up with Google is forcing professors to rethink their lesson plans (via) This is fascinating: as-of 2017 university instructors have been increasingly encountering students who have absolutely no idea how files and folders on a computer work. The new generation has a completely different mental model of how applications work, where everything is found using search and data mostly lives inside the application that you use to manipulate it.

Gradually, Garland came to the same realization that many of her fellow educators have reached in the past four years: the concept of file folders and directories, essential to previous generations’ understanding of computers, is gibberish to many modern students.

# 23rd September 2021, 10:49 pm / teaching, computer-literacy, usability

2020

Discoverable CLIs have comprehensive help texts, provide lots of examples, suggest what command to run next, suggest what to do when there is an error. There are lots of ideas that can be stolen from GUIs to make CLIs easier to learn and use, even for power users.

Command Line Interface Guidelines

# 4th December 2020, 8:48 pm / commandline, usability, cli

Command Line Interface Guidelines (via) Aanand Prasad, Ben Firshman, Carl Tashian and Eva Parish provide the missing manual for designing CLI tools in 2020. Deeply researched and clearly presented—I picked up a bunch of useful tips and ideas from reading this, and I’m looking forward to applying them to my own CLI projects.

# 4th December 2020, 8:44 pm / commandline, design, usability, cli

2019

The Distribution of Users’ Computer Skills: Worse Than You Think (via) Research from 2016: “Across 33 rich countries, only 5% of the population has high computer-related abilities, and only a third of people can complete medium-complexity tasks”

# 23rd September 2019, 2:49 pm / jakob-nielsen, usability

2013

Do I need to change something on my LIVE website to do Remote usability testing? Am I needed to create a duplicate copy of my website?

You should be able to run a working copy (potentially with fake data or a subset of your production data) on your laptop, for development purposes. You can use the same setup for usability testing new features.

[... 96 words]

2012

What activities, games or examples have you used to persuade developers that they are different from ’real’ users?

I doubt there’s anything as effective as getting them to watch a well-run usability test—either a video, a fancy one-way glass setup or just having them quietly observe a zero-budget testing session in a coffee shop.

[... 62 words]

2011

Why does Wolfram|Alpha present all search results as pictures rather than text?

Wolfram Alpha is essentially a web interface to Mathematica (plus a huge corpus of structured data). Mathematica has been around for decades, and has an extremely sophisticated visualisation engine (try typing “sin(x)/cos(x)” in to Wolfram Alpha and see what happens). It’s also very good at rendering mathematical formulae that would be very hard to represent in plain HTML (without using MathML, which isn’t supported by IE).

[... 137 words]

2010

Instapaper requiring email and passwords for new accounts. Instapaper are changing from their novel “enter a username or email address, only enter a password if you really want one” registration scheme to a more traditional email and password required model. Messing with registration forms is a risky business—in this case, the non-obvious support issues that resulted were a net negative.

# 15th December 2010, 8:35 pm / forms, instapaper, registration, usability, recovered

To what extent is it still valid to assume that your web app users are stupid?

They’re not stupid, but they’re probably WAY less web literate than you might expect—unlike you, they haven’t spent their entire career learning how the web works. See the famous “What is a browser?” video the Google Chrome team released:

[... 71 words]

Dark Patterns: Forced Continuity example, Audible.com. Dark Patterns are user interfaces that are designed to trick people. I just submitted Audible.com for their habit of signing up users for a $7.49 “gold membership” without making it clear on the checkout screens that this is a recurring monthly charge, not a one-off payment.

# 12th October 2010, 10:55 am / audible, darkpatterns, usability, userexperience, recovered

Comet (long polling) for all browsers using ScriptCommunicator. More Comet from the Plurk team: 80 lines of dependency free JavaScript implementing long polling using script tags (hence working cross-domain) across IE6+, Firefox, WebKit and Opera. The clever bit is the code to detect loading errors. It doesn’t try to fix the infinite loading indicator problem—is that still a cromulent usability concern?

# 3rd February 2010, 12:37 am / comet, longpolling, javascript, plurk, usability

The making of the NYT’s Netflix graphic. A database dump from Netflix, some clever hackery in ArcView GIS, hpricot to scrape Metacritic and a lot of careful thought about the UI for navigating the data.

# 25th January 2010, 1:11 pm / ui, design, usability, netflix, new-york-times, infographics, visualisation, arcview, gis, hpricot, metacritic

Fixing the Google Account problem. 3,000+ words explaining how to open a Google Doc invitation sent to an e-mail address that isn’t associated with your Google account. Worth reading just to get an idea for the enormous complexity involved in running a large scale identity system and designing an interface for managing aliases and multiple profiles. Google haven’t got it right yet—has anyone else?

# 25th January 2010, 11:21 am / google, accounts, usability, drummondreed, identity, gmail

2009

A piece with a lot of screenshots about the close tab behaviour in Google Chrome. If you click “close” with your mouse, Chrome doesn’t resize the remaining tabs until you mouse away from the area. This means you can click “close” multiple times without having to chase the close button. I hadn’t noticed this, partly because Chrome doesn’t do it if you hit Command-W. They even switch the position of the close button in RTL languages such as Arabic.

# 11th December 2009, 9:19 am / google, chrome, usability, ui, tabs

Correct way to handle mobile browsers. If your site has an equivalent “mobile” version running on a different subdomain, how and when should you redirect mobile users to it and how should you let them opt in or opt out?

# 10th November 2009, 8:57 am / mobile, usability, django, eric-holscher, redirect

breaking links. Mike complains about sites such as Twitter and WordPress.com which mess around with Ajax and links and hence breaks the ability to command-click to open a new tab in Safari (and Chrome). I just realised that I’ve subconsciously retrained myself to right click and select “open in new tab” to avoid that exact issue.

# 8th October 2009, 8:26 am / javascript, broken, ajax, links, michal-migurski, usability

Collection: Search Patterns. Peter Morville’s enormous collection of screenshots of search engine interfaces.

# 30th July 2009, 12:35 pm / peter-morville, search, ui, patterns, design, usability

Solved: where the civil servant really wrote that message to Hazel Blears. There’s an interesting usability / understanding-of-technology story here.

# 7th July 2009, 5:41 pm / usability, theyworkforyou