62 items tagged “iphone”
MLC LLM (via) From MLC, the team that gave us Web LLM and Web Stable Diffusion. “MLC LLM is a universal solution that allows any language model to be deployed natively on a diverse set of hardware backends and native applications”. I installed their iPhone demo from TestFlight this morning and it does indeed provide an offline LLM that runs on my phone. It’s reasonably capable—the underlying model for the app is vicuna-v1-7b, a LLaMA derivative. # 29th April 2023, 5:43 pm
Sheepy-T—an LLM running on an iPhone. Kevin Kwok has a video on Twitter demonstrating Sheepy-T—his iPhone app which runs a full instruction-tuned large language model, based on EleutherAI’s GPT-J, entirely on an iPhone 14. I applied for the TestFlight beta and I have this running on my phone now: it works! # 11th April 2023, 5:54 pm
How to Temporarily Disable Face ID or Touch ID, and Require a Passcode to Unlock Your iPhone or iPad. Hold down the power and volume up buttons for a couple of seconds, and your iPhone will no longer allow you to use FaceID to unlock it without first entering your passcode. # 6th July 2022, 5:38 pm
Probably because the swipe-to-see-menu gesture conflicts with the iOS 7 standard swipe-to-go-back gesture.[... 36 words]
What are the best ways to find online serious partners ready to outsource mobile app development company?
If you want to do long-term outsourcing deals with “serious big companies”, you need to get on a plane and meet them in person.[... 47 words]
Keynote is a surprisingly good tool for this kind of things, especially since they added path based animations to it a few years ago.[... 55 words]
Lanyrd will be at SXSW again this year, and we’ve continued to refine our unofficial schedule guide and session planner for SXSW Interactive. Here’s our site for this year:[... 367 words]
I’d really like to be able to do this—could there be room for it in the little cog menu, next to “promote”?[... 40 words]
Instapaper is essential—it will let you save any web page for offline access on your iPhone which is fantastic things like Wikipedia and Wikitravel.[... 65 words]
Have you ever come across one if those ugly, long pages advertising an ebook—the ones that bang on for dozens of paragraphs with bullet points, pictures, testimonials, headings, more testimonials, more bullet points and so on?[... 106 words]
My First Week with the iPhone. A blind user describes the experience of using VoiceOver on the iPhone, including the joy of discovering the Color Identifier app which speaks the names of colours picked up by the iPhone’s camera. “ I used color cues to find my pumpkin plants, by looking for the green among the brown and stone. I spent ten minutes looking at my pumpkin plants, with their leaves of green and lemon-ginger.” # 3rd October 2010, 12:20 pm
The crisis Flash now faces is that Apple has made it clear that Flash will no longer be ubiquitous, as it won’t exist on the iPhone platform, thus turning “runs everywhere” into “runs almost everywhere.” As Web developers know, “runs almost everywhere” is a recipe for doing everything at least twice.
Imagine if 10% of the apps on iPhone came from Flash. If that was the case, then ensuring Flash didn’t break release to release would be a big deal, much bigger than any other compatibility issues. [...] Letting any of these secondary runtimes develop a significant base of applications in the store risks putting Apple in a position where the company that controls that runtime can cause delays in Apple’s release schedule, or worse, demand specific engineering decisions from Apple, under the threat of withholding the information necessary to keep their runtime working.
We all think of Java as a boring server-side language now, but the initial idea behind Java was that software developers could write applications in Java rather than writing them for Windows, and that those applications would work everywhere, thus defanging Microsoft’s desktop OS monopoly. Microsoft took various steps to prevent that from happening, but they lacked a tool like App Store that would enable them to just ban Java. Apple has that card to play, so they’re playing it.
Who Can Do Something About Those Blue Boxes? John Gruber makes the case for the fading significance of Flash, brought about by Apple’s point-blank refusal to support it on the iPhone or iPad. “Flash is no longer ubiquitous. There’s a big difference between “everywhere” and “almost everywhere”.” # 31st January 2010, 12:05 pm
owlsnearyou.com. Nat and I built this over the weekend. It asks for your location, then tells you where your nearest Owl is (using sightings data people have entered on WildlifeNearYou.com). If you’re using Firefox 3.6 or an iPhone it grabs your location using the W3C geolocation API so you don’t have to type anything at all. # 19th January 2010, 2:45 pm
Notes on designing the Guardian iPhone app. By John-Henry Barac, the principal designer of he iPhone application who also previously worked on the Guardian’s print transition to the Berliner format. # 20th December 2009, 12:55 pm
Guardian iPhone app. Released today, ad-free, £2.39 for the application, has an excellent offline mode. I helped build the backend web service, which is a Django app running on EC2. # 14th December 2009, 1:29 pm
Programmers don’t use launch-fast-and-iterate out of laziness. They use it because it yields the best results. By obstructing that process, Apple is making them do bad work, and programmers hate that as much as Apple would.
We’re at a critical juncture in the evolution of software. The web is still here and it is still strong. Anyone can still put any information or applications on a web server without asking for permission, and anyone in the world can still access it just by typing a URL. I don’t think I appreciated how important that is until recently. Nobody designs new systems like that anymore, or at least few of them succeed. What an incredible stroke of luck the web was, and what a shame it would be to let that freedom slip away.
This is very interesting technology. But that Adobe would go to this length suggests that they suspect that Apple will never allow the Flash runtime on the iPhone.
Developing for the Apple iPhone using Flash. A brilliant feat of engineering: Adobe worked around Apple’s “no runtime allowed” rules by writing a compiler front end for LLVM that compiles ActionScript 3 to ARM assembly code, and apparently ported the regular Flash drawing APIs as well. # 5th October 2009, 9:15 pm
Developing for the iPhone at the moment is like picking up dimes in front of a bulldozer.
iPlayer usage, for streaming, peaks about 10pm—just a little later from TV. But interestingly, iPlayer on the iPhone peaks at about midnight. So people are clearly going to bed with their iPhone and watching in bed. And we also see on the weekends, there’s a peak of Saturday and Sunday morning usage at about 8 to 10am in the morning on iPhone.
Fake Reviews. Now now kids, play nice... Not at all surprised to hear this—nefarious iPhone app developers (in this case the team behind “London Tube”, an inferior version of Malcolm Barclay’s marvellous “Tube Deluxe”) have been caught leaving fake negative reviews on rival applications in the App Store. This is an excellent argument for adding friends/followers or importing an existing social graph—I’d much rather see reviews from people in my social network than strangers who may turn out to be sock puppets. # 22nd May 2009, 12:49 am
Perhaps it’s just frustration speaking here, but when Apple ties my hands behind my back and lets users punch me publicly in the face without allowing me to at least respond back, it’s hard to get excited about building an app.
The App Store has an inscrutable, time-consuming, whim-dependent approval process. The App Store newsgroup postings are full of angry claims that this is a bug, but I bet it’s a feature. If you can’t get an app approved until it’s working perfectly, and you have to wait a week or two -- or more -- between approval rounds, you’re much more likely to put a lot more effort in up front to get it right.
Switching from scripting languages to Objective C and iPhone: useful libraries. Matt Biddulph collects together some very useful libraries for developers just getting started with Objective-C (though I’m not too keen on the title). # 27th January 2009, 5:50 pm