Simon Willison’s Weblog

34 items tagged “canvas”

VoxelSpace (via) Lovely clear explanation of the voxel space landscape rendering technique used by NovaLogic for Comanche back in 1992, including a working JavaScript demo plus pseudo-code in Python. # 24th November 2017, 7:30 pm

PaintbrushJS. Impressive open source JavaScript library from Dave Shea for applying image filters (sharpen, blur, emboss, greyscale etc) to the canvas element. # 9th October 2010, 11:53 am

canto.js: An Improved HTML5 Canvas API (via) Improved is an understatement: canto adds jQuery-style method chaining, the ability to multiple coordinates to e.g. lineTo at once, relative coordinate methods (regular Canvas does everything in terms of absolute coordinates), the ability to use degrees instead of radians, a rounded corner shortcut, a more convenient .revert() method and a simple parser that can understand SVG path expressions! The only catch: it uses getters and setters so won’t work in IE. # 29th July 2010, 9:39 am

Music Notation with HTML5 Canvas. A pretty decent effort at rendering musical notation using JavaScript and the canvas element. # 12th May 2010, 8:53 am

Blowing up HTML5 video and mapping it into 3D space. The canvas drawImage() method can take an HTML video element as its source, making all kinds of interesting effects possible. The author notes that performance was dramatically improved by copying the video frame in to a separate canvas element and then copying regions out of that element rather than grabbing regions from the video directly. # 21st April 2010, 9:30 am

Flash CS5 will export to HTML5 Canvas. This looks pretty awesome—Illustrator CS5 and Flash CS5 can export to a new “FXG” format, and Adobe are providing a JavaScript library to load that format via Ajax and render the contents (including Flash animations) in a canvas element. Could be great for displaying newspaper infographics on the iPad. # 11th April 2010, 6:33 pm

Internet Explorer Platform Preview Guide for Developers (via) Lots of SVG and CSS3 stuff, no mention of canvas here either though. # 16th March 2010, 6:36 pm

An Early Look At IE9 for Developers (via) Surprisingly, no mention of SVG or canvas and only a note in passing about HTML 5. # 16th March 2010, 6:11 pm

No part of HTML5 is, or was ever, “blocked” in the W3C HTML Working Group -- not HTML5, not Canvas 2D Graphics, not Microdata, not Video -- not by me, not by Adobe. Neither Adobe nor I oppose, are fighting, are trying to stop, slow down, hinder, oppose, or harm HTML5, Canvas 2D Graphics, Microdata, video in HTML, or any of the other significant features in HTML5. Claims otherwise are false. Any other disclaimers needed?

Larry Masinter # 15th February 2010, 9:31 pm

At this point all I could honestly tell you from the point of view of the editor of several of the HTML5 documents being held up is that the W3C have said they’re won’t publish without the objections being resolved, and that the objection is from Adobe. I can’t even tell what I could do to resolve the objection. It seems to be entirely a process-based objection.

Ian Hickson # 15th February 2010, 7:38 pm

Lou’s Pseudo 3d Page. Spectacularly detailed exploration of the road graphics used in racing games prior to true 3D. This is a potential gold mine for anyone looking for a fun project to try out with canvas. Bonus points for comet integration—I’m still looking forward to the first real-time multiplayer game in the browser using comet and canvas. # 8th February 2010, 11:21 am

Sketchpad—Online Paint/Drawing application (via) Impressive canvas based bitmap drawing tool with an extremely smooth UI. # 7th February 2010, 10:45 am

jQSlickWrap. Clever jQuery plugin which allows text to wrap around irregularly shaped images, by processing the image with canvas and rewriting it as a sequence of floated horizontal bars of different widths. It’s a a modern variant of the the ragged float trick first introduced by Eric Meyer. # 23rd November 2009, 7:44 am

cloud-crowd. New parallel processing worker/job queue system with a strikingly elegant architecture. The central server is an HTTP server that manages job requests, which are farmed out to a number of node HTTP servers which fork off worker processes to do the work. All communication is webhook-style JSON, and the servers are implemented in Sinatra and Thin using a tiny amount of code. The web-based monitoring interface is simply beautiful, using canvas to display graphs showing the system’s overall activity. # 21st September 2009, 11:09 pm

Dive Into HTML 5. Mark Pilgrim’s free online book on HTML 5—currently just one chapter on canvas (which neatly illustrates the coordinate system using a diagram rendered using canvas itself) but certain to become an invaluable resource for anyone looking to take advantage of HTML 5. # 20th August 2009, 2:40 pm

Firefox 3.5 for developers. It’s out today, and the feature list is huge. Highlights include HTML 5 drag ’n’ drop, audio and video elements, offline resources, downloadable fonts, text-shadow, CSS transforms with -moz-transform, localStorage, geolocation, web workers, trackpad swipe events, native JSON, cross-site HTTP requests, text API for canvas, defer attribute for the script element and TraceMonkey for better JS performance! # 30th June 2009, 6:08 pm

Browsing my browsing. Roo Reynolds used the MeeTimer Firefox extension to gather statistics on his browsing habits, then extracted data directly from the SQLite database and generated his own graphs using PHP and the canvas element. # 10th April 2009, 8:48 am

Protovis. JavaScript graphing library based on canvas, with an elegant chaining style API. # 10th April 2009, 8:43 am

cufon. A promising alternative to sIFR, cufon uses VML on IE and canvas on other browsers to render custom fonts in the browser. You have to convert your font to JavaScript first, either using their free hosted tool or by installing the FontForge based server-side script yourself. The JavaScript encoded font file uses VML primitives to improve IE performance; the JavaScript library converts that to canvas calls for other, faster browsers. # 6th April 2009, 10:29 pm

Fixing IE by porting Canvas to Flash. Implementing canvas using Flash is an obvious step, but personally I’m much more interested in an SVG renderer using Flash that finally brings non-animated SVGs to IE. # 15th March 2009, 1:34 pm

jQuery Sparklines. Delightful Sparklines implementation, using canvas or VML in IE. A neat nod towards unobtrusiveness as well: you can specify your data as comma separated values inside a span, then use a single jQuery method call to convert the span in to a sparkline image. # 27th February 2009, 8:43 pm

OCR and Neural Nets in JavaScript. John dissects the brilliant Greasemonkey script that solves simple captchas using the canvas element and HTML5’s getImageData API. # 25th January 2009, 12 am

JSSpeccy. A ZX Spectrum emulator written in Javascript. # 29th October 2008, 5:25 pm

typeface.js. Outstanding hack—renders custom fonts using VML in IE and canvas in everything else, using fonts that are defined as a set of vector paths stored using JSON. # 27th October 2008, 11:45 pm

Antisocial. Matt Westcott (a.k.a. Gasman) provides some technical background to his awesome Antisocial 3D canvas demo. # 9th October 2008, 6:42 pm

Antisocial: a Javascript demo by Gasman. The demo is cool (3D on top of canvas); the “demotool” editor is simply amazing. # 8th October 2008, 3 pm

Processing.js. John Resig’s outstanding port of the Processing visualisation language to JavaScript and Canvas. Runs amazingly well in Firefox 3. One hell of a hack. # 9th May 2008, 8:24 am

Google’s excanvas only works in quirks mode for IE8. IE8 in act-as-IE8 mode disables VML but doesn’t implement canvas, so there’s currently no 2D drawing method for that browser. UPDATE: The problem is Google’s excanvas library, not IE8 disabling VML; see comments. # 30th March 2008, 6:24 pm

Blob Sallad—canvas tag and JavaScript physics simulation experiment. Björn Lindberg provides a detailed code walkthrough of his brilliant canvas demo, inspired by Loco Rocco. # 26th January 2008, 12:25 pm

Taking the canvas to another dimension. Opera have finally released a test version with support for a opera-3d canvas context—Windows only for the moment, but Mac and Linux versions are promised “soon”. # 16th November 2007, 1:39 pm