Simon Willison’s Weblog

13 items tagged “ios”

Charles Proxy now available on iOS (via) I didn’t think this was possible, but the Charles debugging proxy is now available for iOS. It works by setting itself up as a VPN such that all app traffic runs through it. You can also optionally turn on SSL decryption for specific hosts by installing a special certificate (which involves jumping through several hoops). It won’t work for apps that implement SSL certificate pinning but from playing with it for a few minutes it looks like most apps haven’t done that, even apps from Google. Well worth $8.99. # 28th March 2018, 3:57 pm

Real-time photogrammetry with #ARKit. Astonishing photogrammetry demo by Tim Field using ARKit in iOS 11.3. # 10th March 2018, 10:32 am

I’m a developer, I’ve an idea, how to look for funding?

If you only need $10,000-$15,000 you should be looking at funding it yourself—professional investors very rarely get involved for that size of raise, and you probably wouldn’t want them to—giving up equity in exchange for so little money is usually a bad idea.

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How can I produce an animated prototype out of designs for an iOS app?

Keynote is a surprisingly good tool for this kind of things, especially since they added path based animations to it a few years ago.

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Are there any websites, forums, or blogposts that discuss startups’ technology stacks or IT infrastructure?

The website www.highscalability.com has a good collection of articles on this topic (case studies about specific startup’s technology stacks) stretching back several years.

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Does the Quora iOS app allow one to give “Thanks?”

I’d really like to be able to do this—could there be room for it in the little cog menu, next to “promote”?

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I’m a young contract/indie iOS Dev being pitched full time positions, what should I watch out for?

A great rule of thumb for deciding where to work is that you should aim to maximise the amount you are learning. If you’re the smartest person in the room, find another room. It sounds like you’re making decent money, but it might be that you’re hitting the limits of what you can teach yourself working on client projects. If that’s the case, find a company with people so smart it makes you feel like in idiot and try to get a job there.

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What is the optimal description length in the Apple App Store?

Have you ever come across one if those ugly, long pages advertising an ebook—the ones that bang on for dozens of paragraphs with bullet points, pictures, testimonials, headings, more testimonials, more bullet points and so on?

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Does Facebook’s iPhone app use a proprietary web rendering engine instead of UIWebView?

I did my first bit of iPhone development recently (building the first version of the Lanyrd iPhone app) and there was one thing that came as a huge surprise: the principle reason that people think native apps are “snappier” or “more responsive” than native ones has nothing to do with the rendering performance of a webview vs a native view (especially on the iPhone 4S which is extremely fast).

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Are there any Meta APIs?

Embed.ly is a good example of this kind of API—it gives you one endpoint which wraps oembed APIs on dozens of other services (plus a bunch of custom scraping code). We use it as part of our video/slide embedding feature on http://lanyrd.com/

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Visualizing WebKit’s hardware acceleration. Command line flags for launching Safari (and the iOS simulator) in a way that highlights areas of the screen that are being hardware accelerated—particularly useful if you are using the “-webkit-transform: translate3d(0,0,0)” trick. # 27th June 2011, 10:31 am

Did Apple always plan the (native) App Store, or was it released in response to developer demand?

Personally I’ve always assumed that native apps / the App Store was planned from the start, and the “build apps with HTML” thing Steve Jobs originally promoted was intended as a stop-gap measure (and also to mislead the competition). It’s hard for me to believe that a multi-billion dollar marketplace was accidentally created because developers demanded the ability to create native apps. Also, the quality of the APIs discovered by people who jail broke the iPhone suggests to me that a public API was planned from the start.

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Audio Sprites (and fixes for iOS). Remy Sharp on the limitations of HTML5 audio support in iOS. # 23rd December 2010, 8:04 pm