3 items tagged “postmortem”
2024
OpenAI’s postmortem for API, ChatGPT & Sora Facing Issues (via) OpenAI had an outage across basically everything for four hours on Wednesday. They've now published a detailed postmortem which includes some fascinating technical details about their "hundreds of Kubernetes clusters globally".
The culprit was a newly deployed telemetry system:
Telemetry services have a very wide footprint, so this new service’s configuration unintentionally caused every node in each cluster to execute resource-intensive Kubernetes API operations whose cost scaled with the size of the cluster. With thousands of nodes performing these operations simultaneously, the Kubernetes API servers became overwhelmed, taking down the Kubernetes control plane in most of our large clusters. [...]
The Kubernetes data plane can operate largely independently of the control plane, but DNS relies on the control plane – services don’t know how to contact one another without the Kubernetes control plane. [...]
DNS caching mitigated the impact temporarily by providing stale but functional DNS records. However, as cached records expired over the following 20 minutes, services began failing due to their reliance on real-time DNS resolution.
It's always DNS.
2022
Roblox Return to Service 10/28-10/31 2021 (via) A particularly good example of a public postmortem on an outage. Roblox was down for 72 hours last year, as a result of an extremely complex set of circumstances which took a lot of effort to uncover. It’s interesting to think through what kind of monitoring you would need to have in place to help identify the root cause of this kind of issue.
2018
October 21 post-incident analysis (via) Legitimately fascinating post-mortem by GitHub. They run database masters in multiple data centers with raft for leader election... but when they had an unexpected network split between east and west coast they ended up with several seconds of write that had not been correctly replicated. Cleaning up the resulting mess took the best part of 24 hours! Distributed systems are hard.