8 items tagged “migueldeicaza”
[On Meltdown’s impact on hosting costs] The reality is that we have been living with borrowed performance. The new reality is that security is too important and can not be exchanged for speed. Time to profile, tune and optimize.
— Miguel de Icaza # 8th January 2018, 7:35 pm
From Microsoft: C# and CLI under the Community Promise. Microsoft’s assurance that it won’t “assert its Necessary Claims” against alternative (including open source) implementations of the ECMA C# and CLR specifications. The promise doesn’t cover implementations of .NET, WinForms etc- so the Mono team have announced they will be splitting their project in to two packages—a safe, ECMA based package and a package containing everything else. # 7th July 2009, 11:15 am
SecondLife rolls out Mono-powered servers. Most of the work on this was done in Linden Lab’s Brighton UK office. If you’re interested in Mono and want to live in Brighton, they’re hiring! # 21st August 2008, 9:45 am
Usability Disaster Story. A strange combination of usability oddities culminated in 95% of visitors to the Mono website downloading a two year old version by mistake. # 25th January 2008, 6:36 am
From my perspective, it is crucial for Linux to have good support for Silverlight because I do not want Linux on the desktop to become a second class citizen ever again. [...] The core of the debate is whether Microsoft will succeed in establishing Silverlight as a RIA platform or not. You believe that without Moonlight they would not have a chance of success, and I believe that they would have regardless of us.
— Miguel de Icaza # 4th January 2008, 12:42 pm
The Dark Side Of The Moon (via) Robert O’Callahan believes that Moonlight is a strategic mistake, because it gives credibility to Microsoft’s entry to a new market which they will use to “keep the competition on a treadmill”; Moonlight can also never be entirely free due to the need for a proprietary codec (VC-1) available only as a binary blob. # 4th January 2008, 12:41 pm
Implementing Silverlight in 21 Days. Absolutely incredible feat of software engineering by Miguel de Icaza and the Moonlight team. # 21st June 2007, 11:10 am