Game developer’s guide to graphical projections (with video game examples), Part 1: Introduction. Absolutely delightful series of illustrated essays by Matej ‘Retro’ Jan explaining how different graphical projections can be used for video game art. Each concept is illustrated by screenshots or gifs from a mixture of games spanning four decades. Reading this was a real treat.
Recent articles
- Distributing Go binaries like sqlite-scanner through PyPI using go-to-wheel - 4th February 2026
- Moltbook is the most interesting place on the internet right now - 30th January 2026
- Adding dynamic features to an aggressively cached website - 28th January 2026