12th September 2025
The trick with Claude Code is to give it large, but not too large, extremely well defined problems.
(If the problems are too large then you are now vibe coding… which (a) frequently goes wrong, and (b) is a one-way street: once vibes enter your app, you end up with tangled, write-only code which functions perfectly but can no longer be edited by humans. Great for prototyping, bad for foundations.)
— Matt Webb, What I think about when I think about Claude Code
Recent articles
- The October inflection point for vibe game development - 28th October 2026
- Battle Drones - a vibe coded RTS with audio-based multiplayer - 20th October 2026
- Hello Python 3.15, goodbye 3.10, and now I can use 3.11 - 12th October 2026
- A new feature for my blog, built using my voice - 9th October 2026