2 posts tagged “eve-online”
2026
EVE Online: The Move to Python 3 Begins! (via) EVE Online has been one of the most interesting case studies in Python at scale for over twenty years now.
They've been running on Stackless Python since their launch in 2003, and their last major upgrade was 16 years ago, to Stackless Python 2.7 in 2010.
Their upgrade to Python 3 will start using the futurize script against 2.4 million lines of code, followed by careful manual review of the ~20,000 places where Python 2 and 3 behavior differ - for example 1 / 2 is 0 in Python 2 but is 0.5 in Python 3.
There's nothing in this announcement about how they plan to replace Stackless, but at their conference last year they presented Scheduling in Carbon: Leaving Stackless Python Behind describing how they replaced Stackless in the Carbon engine for their more recent game EVE Frontier, using their (now open source) carbonengine/scheduler library.
2009
CCP often touts this sort of thing with the bland marketing lingo of 'player generated content.' What that actually means is that you get to share a galaxy with Russian aluminum magnates, French-Indonesian nightclub-owning hackers, self-aggranziding 'spymasters,' and people who will cut the power lines to your house to destroy your internet spaceship.