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Items tagged canvas in 2010

Filters: Year: 2010 × canvas × Sorted by date


PaintbrushJS. Impressive open source JavaScript library from Dave Shea for applying image filters (sharpen, blur, emboss, greyscale etc) to the canvas element. # 9th October 2010, 11:53 am

canto.js: An Improved HTML5 Canvas API (via) Improved is an understatement: canto adds jQuery-style method chaining, the ability to multiple coordinates to e.g. lineTo at once, relative coordinate methods (regular Canvas does everything in terms of absolute coordinates), the ability to use degrees instead of radians, a rounded corner shortcut, a more convenient .revert() method and a simple parser that can understand SVG path expressions! The only catch: it uses getters and setters so won’t work in IE. # 29th July 2010, 9:39 am

Music Notation with HTML5 Canvas. A pretty decent effort at rendering musical notation using JavaScript and the canvas element. # 12th May 2010, 8:53 am

Blowing up HTML5 video and mapping it into 3D space. The canvas drawImage() method can take an HTML video element as its source, making all kinds of interesting effects possible. The author notes that performance was dramatically improved by copying the video frame in to a separate canvas element and then copying regions out of that element rather than grabbing regions from the video directly. # 21st April 2010, 9:30 am

Flash CS5 will export to HTML5 Canvas. This looks pretty awesome—Illustrator CS5 and Flash CS5 can export to a new “FXG” format, and Adobe are providing a JavaScript library to load that format via Ajax and render the contents (including Flash animations) in a canvas element. Could be great for displaying newspaper infographics on the iPad. # 11th April 2010, 6:33 pm

Internet Explorer Platform Preview Guide for Developers (via) Lots of SVG and CSS3 stuff, no mention of canvas here either though. # 16th March 2010, 6:36 pm

An Early Look At IE9 for Developers (via) Surprisingly, no mention of SVG or canvas and only a note in passing about HTML 5. # 16th March 2010, 6:11 pm

No part of HTML5 is, or was ever, “blocked” in the W3C HTML Working Group -- not HTML5, not Canvas 2D Graphics, not Microdata, not Video -- not by me, not by Adobe. Neither Adobe nor I oppose, are fighting, are trying to stop, slow down, hinder, oppose, or harm HTML5, Canvas 2D Graphics, Microdata, video in HTML, or any of the other significant features in HTML5. Claims otherwise are false. Any other disclaimers needed?

Larry Masinter # 15th February 2010, 9:31 pm

At this point all I could honestly tell you from the point of view of the editor of several of the HTML5 documents being held up is that the W3C have said they’re won’t publish without the objections being resolved, and that the objection is from Adobe. I can’t even tell what I could do to resolve the objection. It seems to be entirely a process-based objection.

Ian Hickson # 15th February 2010, 7:38 pm

Lou’s Pseudo 3d Page. Spectacularly detailed exploration of the road graphics used in racing games prior to true 3D. This is a potential gold mine for anyone looking for a fun project to try out with canvas. Bonus points for comet integration—I’m still looking forward to the first real-time multiplayer game in the browser using comet and canvas. # 8th February 2010, 11:21 am

Sketchpad—Online Paint/Drawing application (via) Impressive canvas based bitmap drawing tool with an extremely smooth UI. # 7th February 2010, 10:45 am