OK, I can partly explain the LLM chess weirdness now (via) Last week Dynomight published Something weird is happening with LLMs and chess pointing out that most LLMs are terrible chess players with the exception of gpt-3.5-turbo-instruct
(OpenAI's last remaining completion as opposed to chat model, which they describe as "Similar capabilities as GPT-3 era models").
After diving deep into this, Dynomight now has a theory. It's mainly about completion models v.s. chat models - a completion model like gpt-3.5-turbo-instruct
naturally outputs good next-turn suggestions, but something about reformatting that challenge as a chat conversation dramatically reduces the quality of the results.
Through extensive prompt engineering Dynomight got results out of GPT-4o that were almost as good as the 3.5 instruct model. The two tricks that had the biggest impact:
- Examples. Including just three examples of inputs (with valid chess moves) and expected outputs gave a huge boost in performance.
- "Regurgitation" - encouraging the model to repeat the entire sequence of previous moves before outputting the next move, as a way to help it reconstruct its context regarding the state of the board.
They experimented a bit with fine-tuning too, but I found their results from prompt engineering more convincing.
No non-OpenAI models have exhibited any talents for chess at all yet. I think that's explained by the A.2 Chess Puzzles section of OpenAI's December 2023 paper Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision:
The GPT-4 pretraining dataset included chess games in the format of move sequence known as Portable Game Notation (PGN). We note that only games with players of Elo 1800 or higher were included in pretraining.
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