Clay UI library (via) Fascinating project by Nic Barker, who describes Clay like this:
Clay is a flex-box style UI auto layout library in C, with declarative syntax and microsecond performance.
His intro video to the library is outstanding: I learned a ton about how UI layout works from this, and the animated visual explanations are clear, tasteful and really helped land the different concepts:
Clay is a C library delivered in a single ~2000 line clay.h dependency-free header file. It only handles layout calculations: if you want to render the result you need to add an additional rendering layer.
In a fascinating demo of the library, the Clay site itself is rendered using Clay C compiled to WebAssembly! You can even switch between the default HTML renderer and an alternative based on Canvas.
This isn't necessarily a great idea: because the layout is entirely handled using <div>
elements positioned using transform: translate(0px, 70px)
style CSS attempting to select text across multiple boxes behaves strangely, and it's not clear to me what the accessibility implications are.
Update: Matt Campbell:
The accessibility implications are as serious as you might guess. The links aren't properly labeled, there's no semantic markup such as headings, and since there's a div for every line, continuous reading with a screen reader is choppy, that is, it pauses at the end of every physical line.
It does make for a very compelling demo of what Clay is capable of though, especially when you resize your browser window and the page layout is recalculated in real-time via the Clay WebAssembly bridge.
You can hit "D" on the website and open up a custom Clay debugger showing the hierarchy of layout elements on the page:
This also means that the entire page is defined using C code! Given that, I find the code itself surprisingly readable
void DeclarativeSyntaxPageDesktop() {
CLAY(CLAY_ID("SyntaxPageDesktop"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_FIT({ .min = windowHeight - 50 }) }, .childAlignment = {0, CLAY_ALIGN_Y_CENTER}, .padding = {.x = 50} })) {
CLAY(CLAY_ID("SyntaxPage"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() }, .childAlignment = { 0, CLAY_ALIGN_Y_CENTER }, .padding = { 32, 32 }, .childGap = 32 }), CLAY_BORDER({ .left = { 2, COLOR_RED }, .right = { 2, COLOR_RED } })) {
CLAY(CLAY_ID("SyntaxPageLeftText"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_PERCENT(0.5) }, .layoutDirection = CLAY_TOP_TO_BOTTOM, .childGap = 8 })) {
CLAY_TEXT(CLAY_STRING("Declarative Syntax"), CLAY_TEXT_CONFIG({ .fontSize = 52, .fontId = FONT_ID_TITLE_56, .textColor = COLOR_RED }));
CLAY(CLAY_ID("SyntaxSpacer"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW({ .max = 16 }) } })) {}
CLAY_TEXT(CLAY_STRING("Flexible and readable declarative syntax with nested UI element hierarchies."), CLAY_TEXT_CONFIG({ .fontSize = 28, .fontId = FONT_ID_BODY_36, .textColor = COLOR_RED }));
CLAY_TEXT(CLAY_STRING("Mix elements with standard C code like loops, conditionals and functions."), CLAY_TEXT_CONFIG({ .fontSize = 28, .fontId = FONT_ID_BODY_36, .textColor = COLOR_RED }));
CLAY_TEXT(CLAY_STRING("Create your own library of re-usable components from UI primitives like text, images and rectangles."), CLAY_TEXT_CONFIG({ .fontSize = 28, .fontId = FONT_ID_BODY_36, .textColor = COLOR_RED }));
}
CLAY(CLAY_ID("SyntaxPageRightImage"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_PERCENT(0.50) }, .childAlignment = {.x = CLAY_ALIGN_X_CENTER} })) {
CLAY(CLAY_ID("SyntaxPageRightImageInner"), CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW({ .max = 568 }) } }), CLAY_IMAGE({ .sourceDimensions = {1136, 1194}, .sourceURL = CLAY_STRING("/clay/images/declarative.png") })) {}
}
}
}
}
I'm not ready to ditch HTML and CSS for writing my web pages in C compiled to WebAssembly just yet, but as an exercise in understanding layout engines (and a potential tool for building non-web interfaces in the future) this is a really interesting project to dig into.
To clarify here: I don't think the web layout / WebAssembly thing is the key idea behind Clay at all - I think it's a neat demo of the library, but it's not what Clay is for. It's certainly an interesting way to provide a demo of a layout library!
Nic confirms:
You totally nailed it, the fact that you can compile to wasm and run in HTML stemmed entirely from a “wouldn’t it be cool if…” It was designed for my C projects first and foremost!
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