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Quotations in Feb, 2010

Filters: Type: quotation × Year: 2010 × Month: Feb × Sorted by date


No part of HTML5 is, or was ever, “blocked” in the W3C HTML Working Group -- not HTML5, not Canvas 2D Graphics, not Microdata, not Video -- not by me, not by Adobe. Neither Adobe nor I oppose, are fighting, are trying to stop, slow down, hinder, oppose, or harm HTML5, Canvas 2D Graphics, Microdata, video in HTML, or any of the other significant features in HTML5. Claims otherwise are false. Any other disclaimers needed?

Larry Masinter # 15th February 2010, 9:31 pm

At this point all I could honestly tell you from the point of view of the editor of several of the HTML5 documents being held up is that the W3C have said they’re won’t publish without the objections being resolved, and that the objection is from Adobe. I can’t even tell what I could do to resolve the objection. It seems to be entirely a process-based objection.

Ian Hickson # 15th February 2010, 7:38 pm

My email contacts list is not a social graph. It is not a group of people I have chosen to follow, but is instead full of people with whom I have a (sometimes very tenuous) professional relationship, as well as my family and some of my friends. Interestingly, my best friends don’t email me very often, so they do not show up as a part of my Buzz following list.

Suw Charman-Anderson # 12th February 2010, 9:13 am

The Net is the greatest listening engine ever devised. These days anyone can choose, with its help, to be well-informed. You have to make the effort to figure out which key people are really on top of what you care about, so that you can start listening to them. Plus, you need to deploy some saved searches. Once you’ve done these things, then when you turn your computer on in the morning, it’ll tell you if anything’s happened that you need to know about.

Tim Bray # 10th February 2010, 5:40 pm

Glitch is built in an entirely new and different way for a game. The back end (java at the lowest level, with game logic scripted in Javascript) is designed for maximum flexibility and ease of deployment. That means we’ll be able to push new content — new items, new places, new characters — on a daily basis. It also means that we’ll have lots of APIs with which the game can be expanded and extended.

Glitch # 10th February 2010, 11:40 am

As has been pointed out by the community, there is an existing crash bug that was reported by Matthew Dempsky in the Flash Player bugbase (JIRA FP-677) in September of 2008 that still exists in the release players. It is fixed in Flash Player 10.1 beta, and has been since we launched the beta in early November 2009. [...] So what happened here? We picked up the bug as a crasher when it was filed on September 22, 2008, and were able to reproduce it. Remember that Flash Player 10 shipped in October 2008, so when this bug was reported we were pretty much locked and loaded for launch.

Emmy Huang, PM for Flash Player # 7th February 2010, 10:21 am

Regarding crashing, I can tell you that we don’t ship Flash with any known crash bugs, and if there was such a widespread problem historically Flash could not have achieved its wide use today.

Kevin Lynch # 7th February 2010, 10:19 am