Glitch is built in an entirely new and different way for a game. The back end (java at the lowest level, with game logic scripted in Javascript) is designed for maximum flexibility and ease of deployment. That means we’ll be able to push new content — new items, new places, new characters — on a daily basis. It also means that we’ll have lots of APIs with which the game can be expanded and extended.
— Glitch
Recent articles
- Weeknotes: Llama 3, AI for Data Journalism, llm-evals and datasette-secrets - 23rd April 2024
- Options for accessing Llama 3 from the terminal using LLM - 22nd April 2024
- AI for Data Journalism: demonstrating what we can do with this stuff right now - 17th April 2024
- Three major LLM releases in 24 hours (plus weeknotes) - 10th April 2024
- Building files-to-prompt entirely using Claude 3 Opus - 8th April 2024
- Running OCR against PDFs and images directly in your browser - 30th March 2024