10th February 2010
Glitch is built in an entirely new and different way for a game. The back end (java at the lowest level, with game logic scripted in Javascript) is designed for maximum flexibility and ease of deployment. That means we'll be able to push new content — new items, new places, new characters — on a daily basis. It also means that we'll have lots of APIs with which the game can be expanded and extended.
— Glitch
Recent articles
- Qwen 3.8 27B is excellent, but it defaults to wildly overthinking things - 16th August 2026
- Now we have a timeline of the OpenAI accidental attack against Hugging Face - 7th August 2026
- One-shotting a Raccoon Heist game using Claude Fable 5 - 5th August 2026