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Items tagged javascript in Feb, 2010

Filters: Year: 2010 × Month: Feb × javascript × Sorted by date


Node.js, redis, and resque (via) Paul Gross has been experimenting with Node.js proxies for allowing web applications to be upgraded without missing any requests. Here he places all incoming HTTP requests in a redis queue, then has his backend Rails servers consume requests from the queue and push the responses back on to a queue for Node to deliver. When the backend application is upgraded, requests remain in the queue and users see a few seconds of delay before their request is handled. It’s not production ready yet (POST requests aren’t handled, for example) but it’s a very interesting approach. # 28th February 2010, 11:02 pm

kriszyp’s node-promise. Another elegant approach to managing asynchronous flows in Node, including running things both in parallel and serial. # 28th February 2010, 3:50 pm

“Do” it fast! Tim Caswell’s Do library has been upgraded for compatibility with Node v0.1.30, and now has a clever Do.convert() method which wraps Node’s low-level APIs with the Do libraries “continuable” abstraction. # 22nd February 2010, 7:02 pm

node-v0.1.30 (via) A very significant new release of Node.js: the Twisted/Dojo-style Promise abstraction has been removed entirely, causing backwards incompatible changes to a bunch of core APIs. This means the pseudo-blocking Promise.wait() method is gone too, making it even harder to accidentally block your event loop. Instead, user-level libraries are encouraged to add Promise-style abstractions. I’m pleased to see Node sticking to the low-level stuff. # 22nd February 2010, 7 pm

do. A library for Node that adds a higher level abstraction for dealing with chained and parallel callbacks. # 17th February 2010, 5:43 pm

How To Node. New blog about Node.js, with a superb series of tutorials aimed at both experienced and new JavaScript developers. The stuff on managing callbacks (including running them in both series and parallel) is pretty eye-opening. # 17th February 2010, 5:42 pm

Plupload (via) Fantastic new open source project from the team behind TinyMCE. Plupload offers a cross-browser JavaScript File uploading API that handles multiple file uploads, client-side progress meters, type filtering and even client-side image resizing and drag-and-drop from the desktop. It achieves all of this by providing backends for Flash, Silverlight, Google Gears, HTML5 and Browserplus and picking the most capable available option. # 10th February 2010, 12:53 pm

Glitch is built in an entirely new and different way for a game. The back end (java at the lowest level, with game logic scripted in Javascript) is designed for maximum flexibility and ease of deployment. That means we’ll be able to push new content — new items, new places, new characters — on a daily basis. It also means that we’ll have lots of APIs with which the game can be expanded and extended.

Glitch # 10th February 2010, 11:40 am

Lou’s Pseudo 3d Page. Spectacularly detailed exploration of the road graphics used in racing games prior to true 3D. This is a potential gold mine for anyone looking for a fun project to try out with canvas. Bonus points for comet integration—I’m still looking forward to the first real-time multiplayer game in the browser using comet and canvas. # 8th February 2010, 11:21 am

dogproxy. Another of my experiments with Node.js—this is a very simple HTTP proxy which addresses the dog pile effect (also known as the thundering herd) by watching out for multiple requests for a URL that is currently “in flight” and bundling them together. # 3rd February 2010, 1:05 pm

Comet (long polling) for all browsers using ScriptCommunicator. More Comet from the Plurk team: 80 lines of dependency free JavaScript implementing long polling using script tags (hence working cross-domain) across IE6+, Firefox, WebKit and Opera. The clever bit is the code to detect loading errors. It doesn’t try to fix the infinite loading indicator problem—is that still a cromulent usability concern? # 3rd February 2010, 12:37 am

Plurk: Instant conversations using Comet (via) Plurk’s comet implementation sounds pretty amazing. They’re using a single quad-core server with 32GB of RAM running 8 Node.js instances to serve long-polled comet to 100,000+ simultaneous users. They switched to Node from Java JBoss/Netty and found the new solution used 10 times less memory. # 1st February 2010, 10:13 am

jQuery source viewer. A neat way of browsing the source code of jQuery itself, complete with hyperlinks to other jQuery methods. Kind of a single-purpose IDE. I can see myself using this a lot. # 1st February 2010, 10:01 am

HTML 5 audio player demo. Scott Andrew’s experiments with the HTML5 audio element (and jQuery)—straight forward and works a treat in Safari, but Firefox doesn’t support MP3. Presumably it’s not too hard to set up a fallback for Ogg. # 1st February 2010, 9:58 am