Introducing SWE-1.5: Our Fast Agent Model (via) Here's the second fast coding model released by a coding agent IDE in the same day - the first was Composer-1 by Cursor. This time it's Windsurf releasing SWE-1.5:
Today we’re releasing SWE-1.5, the latest in our family of models optimized for software engineering. It is a frontier-size model with hundreds of billions of parameters that achieves near-SOTA coding performance. It also sets a new standard for speed: we partnered with Cerebras to serve it at up to 950 tok/s – 6x faster than Haiku 4.5 and 13x faster than Sonnet 4.5.
Like Composer-1 it's only available via their editor, no separate API yet. Also like Composer-1 they don't appear willing to share details of the "leading open-source base model" they based their new model on.
I asked it to generate an SVG of a pelican riding a bicycle and got this:

This one felt really fast. Partnering with Cerebras for inference is a very smart move.
They share a lot of details about their training process in the post:
SWE-1.5 is trained on our state-of-the-art cluster of thousands of GB200 NVL72 chips. We believe SWE-1.5 may be the first public production model trained on the new GB200 generation. [...]
Our RL rollouts require high-fidelity environments with code execution and even web browsing. To achieve this, we leveraged our VM hypervisor
otterlinkthat allows us to scale Devin to tens of thousands of concurrent machines (learn more about blockdiff). This enabled us to smoothly support very high concurrency and ensure the training environment is aligned with our Devin production environments.
That's another similarity to Cursor's Composer-1! Cursor talked about how they ran "hundreds of thousands of concurrent sandboxed coding environments in the cloud" in their description of their RL training as well.
This is a notable trend: if you want to build a really great agentic coding tool there's clearly a lot to be said for using reinforcement learning to fine-tune a model against your own custom set of tools using large numbers of sandboxed simulated coding environments as part of that process.
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