Using achievement stats to estimate sales on steam (via) Really interesting data leak exploit here: Valve’s Steam API was showing the percentage of users that gained a specific achievement up to 16 decimal places—which inadvertently leaked their exact usage statistics, since if 0.012782207690179348 percent of players get an achievement the only possible input is 8 players out of 62,587.
Recent articles
- Weeknotes: datasette-enrichments, datasette-comments, sqlite-chronicle - 8th December 2023
- Datasette Enrichments: a new plugin framework for augmenting your data - 1st December 2023
- llamafile is the new best way to run a LLM on your own computer - 29th November 2023
- Prompt injection explained, November 2023 edition - 27th November 2023
- I'm on the Newsroom Robots podcast, with thoughts on the OpenAI board - 25th November 2023
- Weeknotes: DevDay, GitHub Universe, OpenAI chaos - 22nd November 2023