Using achievement stats to estimate sales on steam (via) Really interesting data leak exploit here: Valve’s Steam API was showing the percentage of users that gained a specific achievement up to 16 decimal places—which inadvertently leaked their exact usage statistics, since if 0.012782207690179348 percent of players get an achievement the only possible input is 8 players out of 62,587.
Recent articles
- llm cmd undo last git commit - a new plugin for LLM - 26th March 2024
- Building and testing C extensions for SQLite with ChatGPT Code Interpreter - 23rd March 2024
- Claude and ChatGPT for ad-hoc sidequests - 22nd March 2024
- Weeknotes: the aftermath of NICAR - 16th March 2024
- The GPT-4 barrier has finally been broken - 8th March 2024
- Prompt injection and jailbreaking are not the same thing - 5th March 2024