Using achievement stats to estimate sales on steam (via) Really interesting data leak exploit here: Valve’s Steam API was showing the percentage of users that gained a specific achievement up to 16 decimal places—which inadvertently leaked their exact usage statistics, since if 0.012782207690179348 percent of players get an achievement the only possible input is 8 players out of 62,587.
Recent articles
- Putting Gemini 2.5 Pro through its paces - 25th March 2025
- New audio models from OpenAI, but how much can we rely on them? - 20th March 2025
- Calling a wrap on my weeknotes - 20th March 2025