Using achievement stats to estimate sales on steam (via) Really interesting data leak exploit here: Valve’s Steam API was showing the percentage of users that gained a specific achievement up to 16 decimal places—which inadvertently leaked their exact usage statistics, since if 0.012782207690179348 percent of players get an achievement the only possible input is 8 players out of 62,587.
Recent articles
- First impressions of Claude Cowork, Anthropic's general agent - 12th January 2026
- My answers to the questions I posed about porting open source code with LLMs - 11th January 2026
- Fly's new Sprites.dev addresses both developer sandboxes and API sandboxes at the same time - 9th January 2026