Using achievement stats to estimate sales on steam (via) Really interesting data leak exploit here: Valve’s Steam API was showing the percentage of users that gained a specific achievement up to 16 decimal places—which inadvertently leaked their exact usage statistics, since if 0.012782207690179348 percent of players get an achievement the only possible input is 8 players out of 62,587.
Recent articles
- Highlights from my appearance on the Data Renegades podcast with CL Kao and Dori Wilson - 26th November 2025
- Claude Opus 4.5, and why evaluating new LLMs is increasingly difficult - 24th November 2025
- sqlite-utils 4.0a1 has several (minor) backwards incompatible changes - 24th November 2025