why's potion. why’s latest project is a small, fast language (JIT to x86/x86-64) which seems to take ideas from Ruby, Lua, Python and who knows where else. Everything is based around objects, closures and mixins, with the delightful inclusion of scoped mixins so you can modify an object only within a certain module (hence avoiding Ruby’s action-at-a-distance problems).
Recent articles
- First impressions of Claude Cowork, Anthropic's general agent - 12th January 2026
- My answers to the questions I posed about porting open source code with LLMs - 11th January 2026
- Fly's new Sprites.dev addresses both developer sandboxes and API sandboxes at the same time - 9th January 2026