Core Techniques and Algorithms in Game Programming. Scarily detailed online book on games programming, including 2D and 3D graphics, AI, multiplayer network code, indoor and outdoor rendering, character animation and much more. UPDATE: Removed the original link, which appeared to be a pirated copy.
Recent articles
- I think "agent" may finally have a widely enough agreed upon definition to be useful jargon now - 18th September 2025
- My review of Claude's new Code Interpreter, released under a very confusing name - 9th September 2025
- Recreating the Apollo AI adoption rate chart with GPT-5, Python and Pyodide - 9th September 2025