Core Techniques and Algorithms in Game Programming. Scarily detailed online book on games programming, including 2D and 3D graphics, AI, multiplayer network code, indoor and outdoor rendering, character animation and much more. UPDATE: Removed the original link, which appeared to be a pirated copy.
Recent articles
- Claude Skills are awesome, maybe a bigger deal than MCP - 16th October 2025
- NVIDIA DGX Spark: great hardware, early days for the ecosystem - 14th October 2025
- Claude can write complete Datasette plugins now - 8th October 2025