The arc of TF2 is something that's probably familiar to a lot of amateur developers or designers. When we got here the first thing we built was overly complex, very hard core, almost impenetrable to anyone who wasn't familiar with FPSs in general. And as we found as we played it, wasn't more fun because of it.
Recent articles
- JustHTML is a fascinating example of vibe engineering in action - 14th December 2025
- OpenAI are quietly adopting skills, now available in ChatGPT and Codex CLI - 12th December 2025
- GPT-5.2 - 11th December 2025