The arc of TF2 is something that's probably familiar to a lot of amateur developers or designers. When we got here the first thing we built was overly complex, very hard core, almost impenetrable to anyone who wasn't familiar with FPSs in general. And as we found as we played it, wasn't more fun because of it.
Recent articles
- NVIDIA DGX Spark: great hardware, early days for the ecosystem - 14th October 2025
- Claude can write complete Datasette plugins now - 8th October 2025
- Vibe engineering - 7th October 2025