Simon Willison’s Weblog

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2 items tagged “rhino”

2010

Glitch is built in an entirely new and different way for a game. The back end (java at the lowest level, with game logic scripted in Javascript) is designed for maximum flexibility and ease of deployment. That means we'll be able to push new content — new items, new places, new characters — on a daily basis. It also means that we'll have lots of APIs with which the game can be expanded and extended.

Glitch

# 10th February 2010, 11:40 am / glitch, java, javascript, rhino

2009

Running Rhino and Helma NG on Google App Engine. Helma NG is a JavaScript web app framework, which now works on App Engine out of the box.

# 12th April 2009, 12:52 pm / appengine, helmang, helma, javascript, google, rhino