6th October 2007
The arc of TF2 is something that's probably familiar to a lot of amateur developers or designers. When we got here the first thing we built was overly complex, very hard core, almost impenetrable to anyone who wasn't familiar with FPSs in general. And as we found as we played it, wasn't more fun because of it.
Recent articles
- Is Claude Code going to cost $100/month? Probably not - it's all very confusing - 22nd April 2026
- Where's the raccoon with the ham radio? (ChatGPT Images 2.0) - 21st April 2026
- Changes in the system prompt between Claude Opus 4.6 and 4.7 - 18th April 2026