18th January 2024
Tools are the things we build that we don't ship - but that very much affect the artifact that we develop.
It can be tempting to either shy away from developing tooling entirely or (in larger organizations) to dedicate an entire organization to it.
In my experience, tooling should be built by those using it.
This is especially true for tools that improve the artifact by improving understanding: the best time to develop a debugger is when debugging!
Recent articles
- Qwen 3.8 27B on my laptop can interpret model weights, too - 3rd November 2026
- The U.S. Census Bureau and “Super Intelligence” - 2nd November 2026
- The October inflection point for vibe game development - 28th October 2026
- Battle Drones - a vibe coded RTS with audio-based multiplayer - 20th October 2026