Database “sharding” came from UO? (via) Raph Koster coined the term “shard” back in 1996 in a design document proposing a way of scaling Ultima Online: “[...] we realized we would need to run multiple whole copies of Ultima Online for users to connect to, we needed to come up with a fiction for it. [...] the evil wizard Mondain had attempted to gain control over Sosaria by trapping its essence in a crystal. When the Stranger at the end of Ultima I defeated Mondain and shattered the crystal, the crystal shards each held a refracted copy of Sosaria.”
Recent articles
- Things I've learned serving on the board of the Python Software Foundation - 18th September 2024
- Notes on OpenAI's new o1 chain-of-thought models - 12th September 2024
- Notes from my appearance on the Software Misadventures Podcast - 10th September 2024