7th April 2023 - Link Blog
Database “sharding” came from UO? (via) Raph Koster coined the term “shard” back in 1996 in a design document proposing a way of scaling Ultima Online: “[...] we realized we would need to run multiple whole copies of Ultima Online for users to connect to, we needed to come up with a fiction for it. [...] the evil wizard Mondain had attempted to gain control over Sosaria by trapping its essence in a crystal. When the Stranger at the end of Ultima I defeated Mondain and shattered the crystal, the crystal shards each held a refracted copy of Sosaria.”
Recent articles
- Live blog: Code w/ Claude 2026 - 6th May 2026
- Vibe coding and agentic engineering are getting closer than I'd like - 6th May 2026
- LLM 0.32a0 is a major backwards-compatible refactor - 29th April 2026