How I cut GTA Online loading times by 70% (via) Incredible debugging war story: t0st was fed up of waiting six minutes (!) for GTA Online to load on their PC, so they used a host of devious debugging tricks to try and figure out what was going on. It turned out the game was loading a 10MB JSON file detailing all of the available in-game purchases, but inefficient JSON parsing meant it was pegging an entire CPU for 4 minutes mainly running the strlen() C function. Despite not having access to source code or debugging symbols t0st figured out the problem and managed to inject a custom DLL that hooked some internal functions and dropped load times down from 6m down to to 1m50s!
Recent articles
- Weeknotes: Parquet in Datasette Lite, various talks, more LLM hacking - 4th June 2023
- It's infuriatingly hard to understand how closed models train on their input - 4th June 2023
- ChatGPT should include inline tips - 30th May 2023
- Lawyer cites fake cases invented by ChatGPT, judge is not amused - 27th May 2023
- llm, ttok and strip-tags - CLI tools for working with ChatGPT and other LLMs - 18th May 2023
- Delimiters won't save you from prompt injection - 11th May 2023