31st October 2018 - Link Blog
Reinforcement Learning with Prediction-Based Rewards (via) Fascinating result: by teaching a reinforcement learning agent that plays video games to optimize for "unfamiliar states" - states where it cannot predict what will happen next - the agent does a much better job of playing some games.
... for the first time exceeds average human performance on Montezuma’s Revenge. RND achieves state-of-the-art performance, periodically finds all 24 rooms and solves the first level without using demonstrations or having access to the underlying state of the game.
Recent articles
- LLM 0.32a0 is a major backwards-compatible refactor - 29th April 2026
- Tracking the history of the now-deceased OpenAI Microsoft AGI clause - 27th April 2026
- DeepSeek V4 - almost on the frontier, a fraction of the price - 24th April 2026