28th December 2017 - Link Blog
Game developer’s guide to graphical projections (with video game examples), Part 1: Introduction. Absolutely delightful series of illustrated essays by Matej ‘Retro’ Jan explaining how different graphical projections can be used for video game art. Each concept is illustrated by screenshots or gifs from a mixture of games spanning four decades. Reading this was a real treat.
Recent articles
- Hello Python 3.15, goodbye 3.10, and now I can use 3.11 - 12th October 2026
- A new feature for my blog, built using my voice - 9th October 2026
- Claude Haiku 5.5 - 7th October 2026
- We're going to need default hard budget caps on pretty much everything - 3rd October 2026