Game developer’s guide to graphical projections (with video game examples), Part 1: Introduction. Absolutely delightful series of illustrated essays by Matej ‘Retro’ Jan explaining how different graphical projections can be used for video game art. Each concept is illustrated by screenshots or gifs from a mixture of games spanning four decades. Reading this was a real treat.
Recent articles
- My AI/LLM predictions for the next 1, 3 and 6 years, for Oxide and Friends - 10th January 2025
- Weeknotes: Starting 2025 a little slow - 4th January 2025
- I still don't think companies serve you ads based on spying through your microphone - 2nd January 2025