Blowing up HTML5 video and mapping it into 3D space. The canvas drawImage() method can take an HTML video element as its source, making all kinds of interesting effects possible. The author notes that performance was dramatically improved by copying the video frame in to a separate canvas element and then copying regions out of that element rather than grabbing regions from the video directly.
Recent articles
- The Summer of Johann: prompt injections as far as the eye can see - 15th August 2025
- Open weight LLMs exhibit inconsistent performance across providers - 15th August 2025
- LLM 0.27, the annotated release notes: GPT-5 and improved tool calling - 11th August 2025