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Simon Willison’s Weblog

10 items tagged “games”

Tuning Canabalt. Fascinating insight in to the game parameter tuning needed to make a game feel just right. 2 13th October 2010, 8:32 am

The Pac-Man Dossier. Exuberantly detailed. Everything from how collision detection works to the exact pathfinding and target selection algorithms used by the four different ghosts. There’s even a tutorial for playing the legendary 256th level, where an overflow bug corrupts one half of the screen. 5 11th August 2010, 11:20 am

Werewolf: How a parlour game became a tech phenomenon. The legendary “everyone’s a villager” game from Foo Camp ’08 gets a write-up in Wired. 8 17th February 2010, 5:30 pm

Just One More Grim Thing (via) Tim Schafer releases 72 pages of design documentation for Grim Fandango, my all-time favourite computer game. 0 6th November 2008, 7:51 pm

GiantBomb.com. Launched today, powered by Django—a combination of (mostly ex-Gamespot) quality editorial content and a massive structured wiki of every computer game ever released. This is going to be a lot of fun—all of the crazy detailed content that Wikipedia tends to reject. 2 22nd July 2008, 7:09 am

Walk, Don’t Run (via) A retrospective look at Grim Fandango (possibly my favourite game of all time) and the fan community that are keeping it alive, nearly a decade after it was first released. 0 25th May 2008, 2:04 pm

Core Techniques and Algorithms in Game Programming. Scarily detailed online book on games programming, including 2D and 3D graphics, AI, multiplayer network code, indoor and outdoor rendering, character animation and much more. UPDATE: Removed the original link, which appeared to be a pirated copy. 3 1st May 2008, 12:26 am

Musical hackery. Indescribably clever musical video game creation, where images from classic games spell out their own theme tunes. The smartest thing I’ve seen on YouTube, well, ever. 1 22nd November 2007, 5:03 pm

Weewar (Nat v.s. me). Really impressive turn based strategy game, implemented entirely in the browser. Surprisingly addictive; you have been warned. 2 20th November 2007, 11:52 pm

Team Fortress 2. I gave this a go today for old time’s sake. Nine years in development and all they could come up with was TFC without the grenades? 1 23rd September 2007, 10:33 pm

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