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Simon Willison’s Weblog

Core Techniques and Algorithms in Game Programming. Scarily detailed online book on games programming, including 2D and 3D graphics, AI, multiplayer network code, indoor and outdoor rendering, character animation and much more. UPDATE: Removed the original link, which appeared to be a pirated copy.

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3 comments

  1. Nice reference. Thanks for sharing!

    Cyril Doussin - 1st May 2008 10:52 - #

  2. This is a good book, but I don't think that's a legal copy. Aside from the fact that it looks like it was ripped from O'Reilly's Safari, I'd expect the release of an online copy to have been mentioned on the author's site, and probably not be hosted by some random site in Hungary. It's also not that old, even if it is out of print.

    Compare with this other "resource" (link removed) also linked to on tar.hu as one of the "Web.Tar Top10," and I think it makes it pretty clear that's a site of pirates.

    Anon - 1st May 2008 16:38 - #

  3. Thanks for pointing that out; I've re-pointed the link to the review you provided.

    Simon Willison - 2nd May 2008 00:54 - #

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