7th November 2025 - Link Blog
Game design is simple, actually (via) Game design legend Raph Koster (Ultima Online, Star Wars Galaxies and many more) provides a deeply informative and delightfully illustrated "twelve-step program for understanding game design."
You know it's going to be good when the first section starts by defining "fun".
Recent articles
- The Pelican comparison grid for Astra is pretty interesting - 4th September 2026
- OpenAI's rogue agents were caught communicating via public wikis - 4th September 2026
- Claude's new system prompt really doesn't want to reproduce song lyrics - 2nd September 2026