Game design is simple, actually (via) Game design legend Raph Koster (Ultima Online, Star Wars Galaxies and many more) provides a deeply informative and delightfully illustrated "twelve-step program for understanding game design."
You know it's going to be good when the first section starts by defining "fun".
Recent articles
- Highlights from my appearance on the Data Renegades podcast with CL Kao and Dori Wilson - 26th November 2025
- Claude Opus 4.5, and why evaluating new LLMs is increasingly difficult - 24th November 2025
- sqlite-utils 4.0a1 has several (minor) backwards incompatible changes - 24th November 2025