three.js examples: webgl_postprocessing_pixel (via) Neat new example for three.js that uses a pixel-shader postprocessor to apply an isometric pixel-art feel to a 3D scene.
Recent articles
- First impressions of Claude Cowork, Anthropic's general agent - 12th January 2026
- My answers to the questions I posed about porting open source code with LLMs - 11th January 2026
- Fly's new Sprites.dev addresses both developer sandboxes and API sandboxes at the same time - 9th January 2026