We never shipped a great commercial product. The reason for that is we didn’t focus. We tried to do a little bit of everything. It’s hard enough to maintain the growth of your developer community and build one great commercial product, let alone three or four, and it is impossible to do both, but that’s what we tried to do and we spent an enormous amount of money doing it.
Recent articles
- First impressions of Claude Cowork, Anthropic's general agent - 12th January 2026
- My answers to the questions I posed about porting open source code with LLMs - 11th January 2026
- Fly's new Sprites.dev addresses both developer sandboxes and API sandboxes at the same time - 9th January 2026