By far the most important lesson I took out of this game is that whenever there’s behavior that needs to be repeated around to multiple types of entities, it’s better to default to copypasting it than to abstracting/generalizing it too early.
This is a very very hard thing to do in practice. As programmers we’re sort of wired to see repetition and want to get rid of it as fast as possible, but I’ve found that that impulse generally creates more problems than it solves. The main problem it creates is that early generalizations are often wrong, and when a generalization is wrong it ossifies the structure of the code around it in a way that is harder to fix and change than if it wasn’t there in the first place.
— SSYGEN
Recent articles
- AI for Data Journalism: demonstrating what we can do with this stuff right now - 17th April 2024
- Three major LLM releases in 24 hours (plus weeknotes) - 10th April 2024
- Building files-to-prompt entirely using Claude 3 Opus - 8th April 2024
- Running OCR against PDFs and images directly in your browser - 30th March 2024
- llm cmd undo last git commit - a new plugin for LLM - 26th March 2024
- Building and testing C extensions for SQLite with ChatGPT Code Interpreter - 23rd March 2024