20th October 2017
Serverless is a somewhat unhelpfully misleading term for "highly scalable stateless code". All the times I've seen serverless stuff work really well it was workloads that were usually zero but occasionally 30k/sec without warning. I've run a company with that kind of workload and serverless stuff would have saved us a ton of money. Publishing to the [npm] registry could be done as a serverless app but there's little benefit because we do not get huge spikes in publishing. We get huge spikes in downloads but serverless isn't useful there because it's a read-only case and very little processing is done. Serverless is a great solution to one type of problem. It's very seldom the case that you can convert all your problems into that shape.
Recent articles
- Qwen 3.8 27B on my laptop can interpret model weights, too - 3rd November 2026
- The U.S. Census Bureau and “Super Intelligence” - 2nd November 2026
- The October inflection point for vibe game development - 28th October 2026
- Battle Drones - a vibe coded RTS with audio-based multiplayer - 20th October 2026