Return of the Obra Dinn: Dithering Process (via) Lucas Pope (creator of “Papers, Please”) has a new game under development: “Return of the Obra Dinn”, a first-person adventure mystery game set in 1807 that is spectacularly rendered in a 1-bit art style. He has a development diary on tigsource.com, and in this entry he describes the extreme lengths he has gone to in order to develop the best possible dithering implementation for rendering his 3D world in 1-bit colour. “It feels a little weird to put 100 hours into something that won’t be noticed by its absence.”
Recent articles
- Datasette Enrichments: a new plugin framework for augmenting your data - 1st December 2023
- llamafile is the new best way to run a LLM on your own computer - 29th November 2023
- Prompt injection explained, November 2023 edition - 27th November 2023
- I'm on the Newsroom Robots podcast, with thoughts on the OpenAI board - 25th November 2023
- Weeknotes: DevDay, GitHub Universe, OpenAI chaos - 22nd November 2023
- Deciphering clues in a news article to understand how it was reported - 22nd November 2023