Glitch is built in an entirely new and different way for a game. The back end (java at the lowest level, with game logic scripted in Javascript) is designed for maximum flexibility and ease of deployment. That means we'll be able to push new content — new items, new places, new characters — on a daily basis. It also means that we'll have lots of APIs with which the game can be expanded and extended.
— Glitch
Recent articles
- Highlights from my appearance on the Data Renegades podcast with CL Kao and Dori Wilson - 26th November 2025
- Claude Opus 4.5, and why evaluating new LLMs is increasingly difficult - 24th November 2025
- sqlite-utils 4.0a1 has several (minor) backwards incompatible changes - 24th November 2025