why's potion. why’s latest project is a small, fast language (JIT to x86/x86-64) which seems to take ideas from Ruby, Lua, Python and who knows where else. Everything is based around objects, closures and mixins, with the delightful inclusion of scoped mixins so you can modify an object only within a certain module (hence avoiding Ruby’s action-at-a-distance problems).
Recent articles
- Adding AI-generated descriptions to my tools collection - 13th March 2025
- Notes on Google's Gemma 3 - 12th March 2025
- Here's how I use LLMs to help me write code - 11th March 2025