Core Techniques and Algorithms in Game Programming. Scarily detailed online book on games programming, including 2D and 3D graphics, AI, multiplayer network code, indoor and outdoor rendering, character animation and much more. UPDATE: Removed the original link, which appeared to be a pirated copy.
Recent articles
- Prompt injection explained, November 2023 edition - 27th November 2023
- I'm on the Newsroom Robots podcast, with thoughts on the OpenAI board - 25th November 2023
- Weeknotes: DevDay, GitHub Universe, OpenAI chaos - 22nd November 2023
- Deciphering clues in a news article to understand how it was reported - 22nd November 2023
- Exploring GPTs: ChatGPT in a trench coat? - 15th November 2023
- Financial sustainability for open source projects at GitHub Universe - 10th November 2023