Core Techniques and Algorithms in Game Programming. Scarily detailed online book on games programming, including 2D and 3D graphics, AI, multiplayer network code, indoor and outdoor rendering, character animation and much more. UPDATE: Removed the original link, which appeared to be a pirated copy.
Recent articles
- Building software on top of Large Language Models - 15th May 2025
- Trying out llama.cpp's new vision support - 10th May 2025
- Saying "hi" to Microsoft's Phi-4-reasoning - 6th May 2025