Core Techniques and Algorithms in Game Programming. Scarily detailed online book on games programming, including 2D and 3D graphics, AI, multiplayer network code, indoor and outdoor rendering, character animation and much more. UPDATE: Removed the original link, which appeared to be a pirated copy.
Recent articles
- AI for Data Journalism: demonstrating what we can do with this stuff right now - 17th April 2024
- Three major LLM releases in 24 hours (plus weeknotes) - 10th April 2024
- Building files-to-prompt entirely using Claude 3 Opus - 8th April 2024
- Running OCR against PDFs and images directly in your browser - 30th March 2024
- llm cmd undo last git commit - a new plugin for LLM - 26th March 2024
- Building and testing C extensions for SQLite with ChatGPT Code Interpreter - 23rd March 2024