31st October 2018 - Link Blog
Reinforcement Learning with Prediction-Based Rewards (via) Fascinating result: by teaching a reinforcement learning agent that plays video games to optimize for "unfamiliar states" - states where it cannot predict what will happen next - the agent does a much better job of playing some games.
... for the first time exceeds average human performance on Montezuma’s Revenge. RND achieves state-of-the-art performance, periodically finds all 24 rooms and solves the first level without using demonstrations or having access to the underlying state of the game.
Recent articles
- One-shotting a Raccoon Heist game using Claude Fable 5 - 5th August 2026
- New release of LLM adds support for reasoning traces, OpenAI Responses, server-side tools, and smarter logging - 4th August 2026
- Stateless MCP has recaptured my interest (and inspired mcp-explorer and datasette-mcp) - 31st July 2026