Reinforcement Learning with Prediction-Based Rewards (via) Fascinating result: by teaching a reinforcement learning agent that plays video games to optimize for “unfamiliar states”—states where it cannot predict what will happen next—the agent does a much better job of playing some games. “... for the first time exceeds average human performance on Montezuma’s Revenge. RND achieves state-of-the-art performance, periodically finds all 24 rooms and solves the first level without using demonstrations or having access to the underlying state of the game.”
Recent articles
- AI assisted search-based research actually works now - 21st April 2025
- Maybe Meta's Llama claims to be open source because of the EU AI act - 19th April 2025
- Image segmentation using Gemini 2.5 - 18th April 2025