<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en-us" xmlns="http://www.w3.org/2005/Atom"><title>Simon Willison's Weblog: werewolf</title><link href="http://simonwillison.net/" rel="alternate"/><link href="http://simonwillison.net/tags/werewolf.atom" rel="self"/><id>http://simonwillison.net/</id><updated>2010-02-17T17:30:54+00:00</updated><author><name>Simon Willison</name></author><entry><title>Werewolf: How a parlour game became a tech phenomenon</title><link href="https://simonwillison.net/2010/Feb/17/werewolf/#atom-tag" rel="alternate"/><published>2010-02-17T17:30:54+00:00</published><updated>2010-02-17T17:30:54+00:00</updated><id>https://simonwillison.net/2010/Feb/17/werewolf/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="http://www.wired.co.uk/wired-magazine/archive/2010/03/features/werewolf.aspx?page=all"&gt;Werewolf: How a parlour game became a tech phenomenon&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
The legendary “everyone’s a villager” game from Foo Camp ’08 gets a write-up in Wired.


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/foocamp"&gt;foocamp&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/games"&gt;games&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/werewolf"&gt;werewolf&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/wired"&gt;wired&lt;/a&gt;&lt;/p&gt;



</summary><category term="foocamp"/><category term="games"/><category term="werewolf"/><category term="wired"/></entry></feed>