Simon Willison’s Weblog

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2 items tagged “gamedesign”

2020

The secrets of Monkey Island’s source code (via) To celebrate the thirty year anniversary of the Secret of Monkey Island the Video Game History Foundation interviewed developer Rod Gilbert and produced this comprehensive collection of cut content and material showing how the game was originally constructed. # 5th December 2020, 4:32 pm

2007

The arc of TF2 is something that’s probably familiar to a lot of amateur developers or designers. When we got here the first thing we built was overly complex, very hard core, almost impenetrable to anyone who wasn’t familiar with FPSs in general. And as we found as we played it, wasn’t more fun because of it.

Robin Walker # 6th October 2007, 12:04 am