Items tagged iphone, adobe
The crisis Flash now faces is that Apple has made it clear that Flash will no longer be ubiquitous, as it won’t exist on the iPhone platform, thus turning “runs everywhere” into “runs almost everywhere.” As Web developers know, “runs almost everywhere” is a recipe for doing everything at least twice.
Who Can Do Something About Those Blue Boxes? John Gruber makes the case for the fading significance of Flash, brought about by Apple’s point-blank refusal to support it on the iPhone or iPad. “Flash is no longer ubiquitous. There’s a big difference between “everywhere” and “almost everywhere”.” # 31st January 2010, 12:05 pm
This is very interesting technology. But that Adobe would go to this length suggests that they suspect that Apple will never allow the Flash runtime on the iPhone.
Developing for the Apple iPhone using Flash. A brilliant feat of engineering: Adobe worked around Apple’s “no runtime allowed” rules by writing a compiler front end for LLVM that compiles ActionScript 3 to ARM assembly code, and apparently ported the regular Flash drawing APIs as well. # 5th October 2009, 9:15 pm
Using the patent application as a guide, Apple appears to be making room on the iPhone for flash memory, which means an end to Apple’s standoff with Adobe (ADBE) that’s kept iPhones from easily viewing a plethora of Internet videos.