Simon Willison’s Weblog

Blogmarks tagged html5, canvas

Filters: Type: blogmark × html5 × canvas ×


canto.js: An Improved HTML5 Canvas API (via) Improved is an understatement: canto adds jQuery-style method chaining, the ability to multiple coordinates to e.g. lineTo at once, relative coordinate methods (regular Canvas does everything in terms of absolute coordinates), the ability to use degrees instead of radians, a rounded corner shortcut, a more convenient .revert() method and a simple parser that can understand SVG path expressions! The only catch: it uses getters and setters so won’t work in IE. # 29th July 2010, 9:39 am

Blowing up HTML5 video and mapping it into 3D space. The canvas drawImage() method can take an HTML video element as its source, making all kinds of interesting effects possible. The author notes that performance was dramatically improved by copying the video frame in to a separate canvas element and then copying regions out of that element rather than grabbing regions from the video directly. # 21st April 2010, 9:30 am

Flash CS5 will export to HTML5 Canvas. This looks pretty awesome—Illustrator CS5 and Flash CS5 can export to a new “FXG” format, and Adobe are providing a JavaScript library to load that format via Ajax and render the contents (including Flash animations) in a canvas element. Could be great for displaying newspaper infographics on the iPad. # 11th April 2010, 6:33 pm

Internet Explorer Platform Preview Guide for Developers (via) Lots of SVG and CSS3 stuff, no mention of canvas here either though. # 16th March 2010, 6:36 pm

An Early Look At IE9 for Developers (via) Surprisingly, no mention of SVG or canvas and only a note in passing about HTML 5. # 16th March 2010, 6:11 pm

Lou’s Pseudo 3d Page. Spectacularly detailed exploration of the road graphics used in racing games prior to true 3D. This is a potential gold mine for anyone looking for a fun project to try out with canvas. Bonus points for comet integration—I’m still looking forward to the first real-time multiplayer game in the browser using comet and canvas. # 8th February 2010, 11:21 am

Dive Into HTML 5. Mark Pilgrim’s free online book on HTML 5—currently just one chapter on canvas (which neatly illustrates the coordinate system using a diagram rendered using canvas itself) but certain to become an invaluable resource for anyone looking to take advantage of HTML 5. # 20th August 2009, 2:40 pm

Firefox 3.5 for developers. It’s out today, and the feature list is huge. Highlights include HTML 5 drag ’n’ drop, audio and video elements, offline resources, downloadable fonts, text-shadow, CSS transforms with -moz-transform, localStorage, geolocation, web workers, trackpad swipe events, native JSON, cross-site HTTP requests, text API for canvas, defer attribute for the script element and TraceMonkey for better JS performance! # 30th June 2009, 6:08 pm