Items tagged apple, iphone
The crisis Flash now faces is that Apple has made it clear that Flash will no longer be ubiquitous, as it won’t exist on the iPhone platform, thus turning “runs everywhere” into “runs almost everywhere.” As Web developers know, “runs almost everywhere” is a recipe for doing everything at least twice.
Imagine if 10% of the apps on iPhone came from Flash. If that was the case, then ensuring Flash didn’t break release to release would be a big deal, much bigger than any other compatibility issues. [...] Letting any of these secondary runtimes develop a significant base of applications in the store risks putting Apple in a position where the company that controls that runtime can cause delays in Apple’s release schedule, or worse, demand specific engineering decisions from Apple, under the threat of withholding the information necessary to keep their runtime working.
We all think of Java as a boring server-side language now, but the initial idea behind Java was that software developers could write applications in Java rather than writing them for Windows, and that those applications would work everywhere, thus defanging Microsoft’s desktop OS monopoly. Microsoft took various steps to prevent that from happening, but they lacked a tool like App Store that would enable them to just ban Java. Apple has that card to play, so they’re playing it.
Who Can Do Something About Those Blue Boxes? John Gruber makes the case for the fading significance of Flash, brought about by Apple’s point-blank refusal to support it on the iPhone or iPad. “Flash is no longer ubiquitous. There’s a big difference between “everywhere” and “almost everywhere”.” # 31st January 2010, 12:05 pm
Programmers don’t use launch-fast-and-iterate out of laziness. They use it because it yields the best results. By obstructing that process, Apple is making them do bad work, and programmers hate that as much as Apple would.
This is very interesting technology. But that Adobe would go to this length suggests that they suspect that Apple will never allow the Flash runtime on the iPhone.
Developing for the iPhone at the moment is like picking up dimes in front of a bulldozer.
Fake Reviews. Now now kids, play nice... Not at all surprised to hear this—nefarious iPhone app developers (in this case the team behind “London Tube”, an inferior version of Malcolm Barclay’s marvellous “Tube Deluxe”) have been caught leaving fake negative reviews on rival applications in the App Store. This is an excellent argument for adding friends/followers or importing an existing social graph—I’d much rather see reviews from people in my social network than strangers who may turn out to be sock puppets. # 22nd May 2009, 12:49 am
Perhaps it’s just frustration speaking here, but when Apple ties my hands behind my back and lets users punch me publicly in the face without allowing me to at least respond back, it’s hard to get excited about building an app.
The App Store has an inscrutable, time-consuming, whim-dependent approval process. The App Store newsgroup postings are full of angry claims that this is a bug, but I bet it’s a feature. If you can’t get an app approved until it’s working perfectly, and you have to wait a week or two -- or more -- between approval rounds, you’re much more likely to put a lot more effort in up front to get it right.
Apple shows us DRM’s true colors. The EFF reviews the various places that Apple still applies DRM (including locking iPhones to carriers, licensing authentication chips for iPod accessory vendors, preventing OS X from loading on generic PCs) and concludes that “the majority of these DRM efforts do not have even an arguable relation to ’piracy.’” # 18th January 2009, 10:16 am
I can’t question that [the App Store] is probably the best mobile application distribution method yet created, but every time I use it, a little piece of my soul dies.
Using the patent application as a guide, Apple appears to be making room on the iPhone for flash memory, which means an end to Apple’s standoff with Adobe (ADBE) that’s kept iPhones from easily viewing a plethora of Internet videos.
Let me just say it: We want native third party applications on the iPhone, and we plan to have an SDK in developers’ hands in February.
For any song you already own on CD, Apple is asking you to pay three times for it in order to use it as a ringtone on your iPhone: once for the CD you’ve already purchased, again to buy a needless duplicate of the track from the iTunes Store, and a third time to generate the ringtone.
The other interesting thing about the 1.0.2 update is that Apple didn’t try to prevent the hacks that are out there [...] one would have assumed that Apple would have done *something* in this release as a sort of “shot across the bow” but they didn’t, which bodes well for a future, more open platform.
Die, Marker Felt, Die! How to replace Marker Felt in the iPhone notes application with Helvetica, via some hackery with jailbreak, MacFUSE and iphonedisk. By the time they arrive in the UK it looks like they’ll have been hacked wide open. # 16th July 2007, 10:50 pm
I heard that Foxconn—the place that makes the iPods and iPhones—consumes 3,000 pigs a day.
Optimizing Web Applications and Content for iPhone (via) Apple’s iPhone developer documentation. # 4th July 2007, 1:58 am
Mac OS X and OS X are not the same thing, although they are most certainly siblings. The days of lazily referring to “Mac OS X” as “OS X” are now over.